This is a case where looking authentic hurts the game. There's too few angles represented on the bike. That's gb accurate, yes, but it makes the controls feel super laggy. Tapping the dpad doesn't result in any visible changes in angle, you gotta "feel" it. And that's sometimes not enough, a lot of the challenge comes just from that.
If you double the angles the bike has, this will feel 100% better. Just my 2 cents. Cool game!
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Night Rider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #45 | 3.700 | 3.700 |
Gameplay | #55 | 3.100 | 3.100 |
Overall | #58 | 3.000 | 3.000 |
Overall | #67 | 2.900 | 2.900 |
Soundtrack/SFX | #76 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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