Well done!
Cute little platformer. I like that you haunted game boys are a very nice idea :D
Well done!
A lot of fun to play and clever mechanics. I feel like most rooms are really well designed.
Sometimes it feels like some of the mechanics are weird to execute and you have to keep a lot of things in mind to solve the rooms.
Altogether if you polish this up a little I feel like this could be a really great full game.
Well done! I like that you tried to incorporate a story into your game jam game. That definitely helped to get me hooked. Had a lot of fun playing. Choosing sokoban mechanics is a really good choice for a game boy game. Overall a little bit janky, because the boy did get stuck multiple times.
With a little bit of polish I think this could turn out to be something special.
Well done!
Very polished little game that is very satisfying to play
I really like the unique idea that you have to sacrifice your organs ^^
The only thing that didn't work that well were the movement and controls. It's hard to avoid enemies when you don't see the area where you are going. Also it's hard to collect items with E if the character is so floaty.
Other than that, this is very fun to play!
Well done.
The mechanics work well together, when you get the first abilities.
If you polish and juice this up, this could definitely become a good metroidvania.
Some things that didn't work:
Cool idea!
I really enjoyed the discovery on one of the first levels that you can walk on the stalk. Opens up a lot of possibilities.
A small nitpick: I think this game would feel a lot better if if could toggle between controlling the bug and the plant. Also a little indicator which mode is currently active make the game a lot more comfortable to play.
Keep up the great work!
Cool concept! I like that the start of the game feels a little bit like a horror game.
Combining story with a separate fighting mini game is always a good idea if properly executed.
Unfortunately I think it the game crashed for me after the first plant fight 😥
The game turned black and the music kept playing, but nothing happened.
Thank you for the feedback!
Adding more frames to represent rotation is definitely a solution to make the game feel more responsive. I will definitely do that if I ever need to map rotations to low resolutions again.
If I would do a game like this again, I would also try to represent the rider on the bike (like in a typical Trials-game) and whether he is leaning forward/backward. That should make everything feel a lot snappier.
Well done!
Letting the weighty mech through the air with the grapple feels really good.
The retro art style fits the exploring unknown worlds theme really well.
Some Feedback