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Retro Racer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #66 | 2.571 | 2.875 |
Gameplay | #88 | 2.460 | 2.750 |
Overall | #92 | 2.320 | 2.594 |
Overall | #98 | 2.236 | 2.500 |
Graphics | #108 | 2.012 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice little game. I would agree with what many have said regards to your colour palette making the game a little difficult to read. But I really found it cute and fun.
The palette made it hard for me to see walls and pedestrians, but once I got my eye in it's a nicely made arcade dodging game. The music is surprisingly relaxing for a game where you run people over.
Kind of like a Frogger on Wheels! Nice idea and I liked dodging around, but the walls and pedestrians are so hard to see >.<
The gameplay of hitting pedestrians and dodging walls is simple and effective and the music is surprisingly catchy, but there are some core issues with the game that limit this 'dumb fun' that you'd expect from this game.
The readability of key obstacles and items of interest is low, meaning that it is hard to see the incoming walls or the pedestrians needing to be run over. Also the control scheme of the Gameboy is sort of violated as the mouse is used for menu inputs, which goes against the button-centric control scheme. The aspect ratio is correct but there are too many pixels in it, which makes it also violate the rules a second time. Also more variants of pedestrians or obstacles would have made the gameplay more varied.
But in a general sense, this game succeeds in being a game where you hit people with cars, which is the only thing it seems to want to be.
Actually, the menu can be accessed via the b or a buttons on the gameboy!
As for the actual pixels, I know I kinda cheated, but I usually only tried to do it on the font and the actual title screen instead of the in-game sprites themselves.
Thanks for the review of my game!