Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

The gameplay of hitting pedestrians and dodging walls is simple and effective and the music is surprisingly catchy, but there are some core issues with the game that limit this 'dumb fun' that you'd expect from this game.

The readability of key obstacles and items of interest is low, meaning that it is hard to see the incoming walls or the pedestrians needing to be run over.  Also the control scheme of the Gameboy is sort of violated as the mouse is used for menu inputs, which goes against the button-centric control scheme. The aspect ratio is correct but there are too many pixels in it, which makes it also violate the rules a second time. Also more variants of pedestrians or obstacles would have made the gameplay more varied.

But in a general sense, this game succeeds in being a game where you hit people with cars, which is the only thing it seems to want to be.

(+1)

Actually, the menu can be accessed via the b or a buttons on the gameboy!

As for the actual pixels, I know I kinda cheated, but I usually only tried to do it on the font and the actual title screen instead of the in-game sprites themselves.


Thanks for the review of my game!