Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Oblivio MortisView game page

Isometric shooter/slasher with ricochets and stuff
Submitted by samaelxxi, petrikin_v, Omeelur, primary_chaos (@primary_chaos) — 13 days, 1 hour before the deadline
Add to collection

Play game

Oblivio Mortis's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.5384.538
Fun#14.6154.615
Sound#24.6924.692
Story/lore#24.3084.308
Overall#24.5544.554
Visuals#34.6154.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

This game feels like it's ready to ship. Awesome! I like the world, the music, the sounds. Dialogue is top-notch as well.

Submitted(+3)

So, first of all, gonna say the level design feels really good! The rooms are interconnected and the shortcuts work just the way you would expect. Resource allocation also feels right: you get fair amount of stations to replenish health and ammo.
Game mechanics are pretty interesting: link between scythe and handgun alongside with enemy type is a good find!
Sound & music are well integrated and add a lot to the ambient.
Controls feel smooth for the current stage of the game.

Just a small note from my side, the dash (space) has almost no cooldown so the ability can be spamy, especially when compared to the melee attack.

Keep up the great work!

Submitted(+2)

I like this dark mood! Colors, sounds and movements of the character are great.

I am not a master of the genre, and I have been killed too fast to say something about combat system. But it is not problem of the game. Maybe for the noobs like me it would be good to have simple battles at the beguinning.

I like exploration part, besides ones I lost my character when he ran somewhere into subspace and became invisible for me for some time. 

Submitted(+1)

Nicely done
Level feels massive and well-crafted, mechanics are interesting and fun
Here is a bit of feedback, though, that I hope you will find useful

-Checkpoints - maybe that's me, but i have missed a couple along the way, because they were somwhere not along my way. Maybe try making checkpoints in doors instead of dedicated points somwhere aside, so you won't have to go an "extra mile" to aquire them. Like in Sonic- checkpoints are always along the way and you not even aware sometimes that you got one, because of that

-Melee damage registration feels a bit punishing, maybe because of animation or vfx. Melee hit vfx starts long before damage registration, and finishes on it, it feels. I suggest you don't use trails for that, but fixed vfx slash, occurring as soon as damage is registrating, and lingering for couple of frames for impact.  And animations in general, though great, could use a bit of timing adjustment. Generally in such an action-packed games- you don't have time for anticipation, intended action must occur as soon as player presses input, so a bit of a windup on dash, for example, feels a bit sluggish, manageable, but sluggish

-Also dash, maybe, could have disabled collision to dash trough enemies, though the way it works now may be intended

-Richochet is a great mechanic, but lacks a bit of clarity (when it's available?) and controls are a bit weird, I suggest you start aiming first shot as soon as player presses E, then richochet with RMB, double input on first shot seems unnecessery

Hope I wasn't too harsh, because you did a great job there, It really looks like a well made prortotype, music is great, switching music for battle is great, environment is great, really solid work.

Submitted (1 edit) (+1)

Like this genre as exploration.
Good feeling, smooth movement, nice balance between bright and dark areas.
Maybe needed alignement of character direction with movement. Bit confusing. 
Maybe you have to think around explosions. They have too much fire. From my point of view you need them softer.
really good ambient sound. Think about make it bit lower volume by default.
Very good visual scene feeling. Add bit more normals/texture variations to make a more natural depiction of the plant or facility.
Awesome work!

Submitted (1 edit) (+1)

Awesome, love the sound as well. Love the mechanics, control, camera, smooth movement, feels really good to play.

Submitted(+1)

Had genuine fun grinding score in endless mode. Combat system feels very good, sound too. Can't say that story amused me.