So, first of all, gonna say the level design feels really good! The rooms are interconnected and the shortcuts work just the way you would expect. Resource allocation also feels right: you get fair amount of stations to replenish health and ammo.
Game mechanics are pretty interesting: link between scythe and handgun alongside with enemy type is a good find!
Sound & music are well integrated and add a lot to the ambient.
Controls feel smooth for the current stage of the game.
Just a small note from my side, the dash (space) has almost no cooldown so the ability can be spamy, especially when compared to the melee attack.
Keep up the great work!