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fightworlds

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A member registered Oct 24, 2023 · View creator page →

Creator of

Recent community posts

Thank you,
I have added quick play scenario description into download and install instruction.
Interactive onboarding is an important part of this game and of course we will add it prior submission into Google Play.
As for sound - you right - our sound engineer just started to make an audio image.
It will take some time. Once we will have it to show - I will notify you.

Good graphics, needs some improvements in case of shadows.
Something wrong with picking of the weapon. Maybe better pick it up with a mouse click.
Good ambient music.
Hitting need some improvement or feedback - it missing clicks and player does not know why hits so slow.
Movement needs some twicking. It feels like a bit uncomfortable using WASD, but clicking with a mouse it rotates and moves player softer.
Game seems like a casual, so it needs some steps into casual style of UX of controls.
Great job!

Very original style - gave a five for this.
Very nice ambiant music - five for this too.
I'm not a fan of long dialogues. Playing game with dialogues needs from me draw a graphs. Long dialogue move game into hardcore and limits your audience.
Item finding needs accents on items that you have to interract. It is a just a point to think over.
Nice work! Congrats with a good result.

Very nice technical work!
Build size awesome!
UX controlls from my point of view need improvements.
ASDW + Space + Mouse seems a bit hard combination. Usually character automatically alligned with movement direction. In general you will have couple minutes of player to attract him to continue deep into gameplay. So we have to remove obstacles on his way.

It will be nice to highlite charged weapon. Gamescene is very dynamic and on a big monitor controls are in the non-visible zone.  You can think over for the right place of weapon indicators.

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Relaxing game. A had a feeling from far 90x. It was a Golblins game that had a lot of fan.
You've made good cartoonish style with balanced colors and materials.
I understand that it is WIP. At some moment game stuck and I was not able do anything. He just walked around and do not interract with items. I think developer needs reset interaction state after the movement if it is possible by the game flow.
Steps sound is magic! It is so soft like a big cat.
Build size is fantastic!!! Well optimized for this kind of the game.
Oh yes, you need a sleeping cat on scene that will open an eye from time to time ! )) 

Very nice mood of the game.
I understand that game is under development so...

From my oldy vision what can make you game better ))

- decrease gloss in materials
- if you'd like make objects highlited - use luminocity
- you need less sharpness on edges. Most elements are smooth and this is good for your game, but some are sharp. This can be used for accents but dont know if it is a key for you.
- something wrong with camera - it is not clear can you jump on or not
- make more lights to add more shadows or bake in shadows near cabinets on a wall
- initial order after the game start blocks playing. It will by nice to close it by button or click outside.
Very nice work! Making an attraction.

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Like this genre as exploration.
Good feeling, smooth movement, nice balance between bright and dark areas.
Maybe needed alignement of character direction with movement. Bit confusing. 
Maybe you have to think around explosions. They have too much fire. From my point of view you need them softer.
really good ambient sound. Think about make it bit lower volume by default.
Very good visual scene feeling. Add bit more normals/texture variations to make a more natural depiction of the plant or facility.
Awesome work!

Thank you. We had not added any tutorials and onboarding process yet.
It is planed and fully described but needs month or so for implementation.