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TriCarrots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #44 | 3.296 | 3.296 |
Graphics | #58 | 3.407 | 3.407 |
Overall | #67 | 3.007 | 3.007 |
Originality & Innovation | #73 | 3.074 | 3.074 |
Audio | #102 | 2.630 | 2.630 |
Fun & Game Design | #137 | 2.630 | 2.630 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed playing this! :) Really fun and a good challenge! Love the art style and character design too! Great work! 👍🥕🥕
Thanks! Appreciate it! (I really love your game too!) If you scroll down to my reply to the second comment in this comment section, you can learn the backstory of the enemies' character designs!
This was fun! I got a decently sized tower going because the triangle pieces fit so well together even when you're scampering to get the carrots down while you're being swarmed by enemies. I actually began throwing carrots at the enemies to push them back instead of just tapping them to buy me more time to build sometimes, too. There's a lot of hidden depth in here (not to mention the random moon and tree blocks as well!). Nice entry!
Thank you! Yeah throwing TriCarrots at the regular and chocolate enemies sure is fun! The "moon" (potatoes), "tree" (broccoli), and onion blocks aren't that random, as they're from the "veggie roulette" curse from a Lagic (the stationary top hat enemies that apply a random curse to you that you have to kill to cure yourself of), you'll know when you've been cursed when the light blue Roottow disappears in a puff of smoke! Veggie roulette makes your selector additionally cycle between different weirdly shaped, 1HP vegetables, messing with your placements!