Great game, and thanks for having that little sticking up edge on the level area at the right, haha. Very good and great documentation explaining the reasons for things.
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2D Golf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Documentation | #2 | 4.250 | 4.250 |
Gameplay | #3 | 4.188 | 4.188 |
Overall | #4 | 3.906 | 3.906 |
Originality | #12 | 3.438 | 3.438 |
Expandability | #13 | 3.750 | 3.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love this. It's a well put together demo. The documentation and comments are fantastic - clear, accurate and do a great job explaining the what's and why's of the events. Just that line on why you use external events is an indication you've been thorough with the commenting. A great effort, and the kind of thing this jam is for.
Smooth and fun to play, and the source I found easy to follow. I could see easily adding new zone effects, physics objects in order to produce a variety of courses.
wow this is a very good game, an example which can be very useful for future game developers, congratulations!!
Also checkout my game, would love ur opinion
You gave me a lot of study material. I think that from this example you can learn a lot, especially related to physics. Fortunately the source is well organized and explained in detail. Very good job.
wow ! that's very neat !
I love this mechanic ! 😍
it reminds me of the game (challenge ball) its on steam made in GDevelop.
I always wanted to know how things work in that game mechanics, and now i know thanks to your example <3
the comments is very well detailed and organized !
Epic work !
I like it and will look forward for a full game. Congrats on your submission!
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