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Mr_Men

83
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A member registered Mar 24, 2022 · View creator page →

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See that blue block on the lower blue area? It moves. And can move all the way across the play area...

I really like the progressive learning, adding a switch to each new scene and slowly increasing the difficulty. The graphics, as in your previous games, are excellent for the game style, and are consistent (i.e. it's not  a mish-mash of graphics styles and genres). Your games are always of a really high standard and fun to play, and this game carries on that tradition. 

My 2 gripes; first the colours are quite dark (background and platform/obstacle) and hard to see in a well lit room. Second, and as others have mentioned, is the lack of key bindings to switches. My mouse co-ordination is severely lacking, and I end up missing or hitting the wrong switch when things get hectic.

But otherwise a great game for this game jam.

Can you add the game controls to the itch.io game page? I can run around, but have no idea of what to do or what the keys are.

I had an issue with the MP3 not being played for my game. I changed it to Ogg Vorbis and that seemed to fix it. I'm using the latest update of Opera, and coupled with your issue,  I wondering if there is a bug with the browser...

Use the GDevelop account you use to sign into the forums.

It's designed for a minimum 540x960 screen size. If your resolution is smaller than that, that may be what's causing your playing issues - there is a play button at the bottom rights of the screen to get started that you may not be able to see.

Yes, I agree. There were a ton of features I would have loved to get in, including auto aiming, multiple claws and the ability to undo a rock grab.

This is not a GDevelop game.

There's a little asterisk (*) beside the score label, but no explanation to what that  it means. Or why some scores are lower than the raw score. Can this be explained?

The graphics and music are fantastic, and the game is great. My only gripe is that firing the soul protector isn't that responsive - pressing jump and V didn't always work. And having to restart the level from the beginning when you get hit is a bit rough.

But otherwise, a fantastic, atmospheric game. You've definitely excelled with the audio and visuals.

Nicely implemented game idea. The difficulty increased gradually for the first 4 or so levels, then it just seemed to ramp up real quick.

But, cool little puzzle game, that got the grey matter working. Well done.

Heh, this game reminded me a lot of The Lost Vikings

I liked this game. Clean graphics, simple idea, and a good progression of difficulty. Well done on a nice game.

Best time of 72 seconds? Set by the creator? Something smells fishy.

Great little timewaster. The gameplay is simple, the restarts are fast, the job is tricky. Well done on a neat game.

BTW, my worst time is 0.32 seconds - the hamster just bolted for the edge as soon as the game started. And my best... well, I think Bubble can figure that one out ;)

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It didn't work for me initially either. The I realised you need to click the tick beside the name before submitting to the leaderboard.

Each time you buy an item of food, the price of the food doubles. If you don't have enough coins to get the second one, it won't give it to you.

Aren't the drinks for the player?

Is it just me, or is this game only a robot that can move back and forth across the screen? Or am I missing something? Is there anything else to the game?

There are a few games that don't meet the rule about being playable in browser or made with GDevelop. Would the moderators of the jam like these to be reported, helping them in their search for imposters?

If so, how should this be done?

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This is one neat game. It's a great casual game, short and replayable whenever you have a spare moment or two. Game play is very easy to understand, but tricky to master. 

I thought the leaderboard is a fantastic way to make it comeptitive. But now that I'm no longer #1, I'm not so sure ;)

Will you publish this on the mobile devices? It's looks perfect for that platform.

In all, you've done a sterling job with this game.

I got this on completion of the 4th game :

Just too fast, and no indication what to do. If you fail, the next game has started and finished before yo can blink. Instructions and a countdown at the start, plus a pause at the end, would greatly improve this submission.

But well done so far and kudos to whoever created the tracks - it fits the game perfectly :)

Great set of minigames. Quite relaxing to play after a few of the other frantic submissions.  The sound fx suited the game perfectly, and the games themselves were of a consistent difficulty. The graphics were perfect, and the controls just right.

Congrats on your excellent submission.

This game made me waste more time than I should have. Very addictive, and a great set of minigames, neat graphics and perfect music for the game type.

 My only complaint is that the curtains are closed as soon as the minigame is over, rather than a success/failure type message. For ages I thought I'd messed up getting the shirt on the boy, only to realise there's a timer bar along the top of the screen.

Well done, this is one of my favourite set of minigames in this game jam!

There are no instructions for each minigame, and to repeat the first two games over and over in order to replay the third on get a bit much after a while. I ran this in full screen, and didn't see the comment about the controls (for the first game). So it was a bit frustrating for a while. And there's no warning that the candy cane scene is starting or what to do.  It took a few goes to realise it's a flappy bird type game with mouse clicks.

However, griping aside, it's a nice set of minigames. They're challenging but definitely beatable with a bit of practice. The graphics style is maintained throughout the game, and the music is appropriate and quite catchy.

Well done with your submission

I like the game selection and the variety of games (the grass mowing one reminded me of Hover Bovver, nice little nostalgia strip :)).

The minigames were a bit on the long side - maybe 30 seconds or less. But you made up for that with the number of them.

Well done with your submission.

It's neat that you made the  minigames using the same graphics. It made them seem part of one big game, rather than a set of disjointed games. There isn't really anything to fault for a 48 hour effort. It's got it all.

Well done on your excellent submission.

These were two neat minigames. I like how you catered for mobile, while it was still quite playable in browser. Once I failed a first time though, the screen stayed red. The Zombies game was too hard for me (or the target's gun was too powerful), but I loved playing the bird and landing one on the sapless souls below :)

Well done with your submission.

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An interesting (good) way to kick off the minigames. It'd be good to see the expanded game  with sounds.

Well done with your submission.

A neat little set of minigames. Just difficult enough to make it challenging without being too hard. A great submission effort.

These minigames were a lot of fun. Some took a little while to understand, but they were fairly simple and a little addictive. I like the little touches, like the baseball swerving sideways or off the screen  before screaming to home base.  

The music and Mochi's comments all added to the experience. A great job with your submission.

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I finished. Woohoo! It took too many attempts, but I did it. Now, where's my medal! I deserve one :)

That sheep minigame was a killer, and I ended up having to switch to touch screen to finish it; my mouse skills just aren't accurate enough.

And that music is evil - it only made everything seem more frantic (in a  good way).

Well done on your submission.

I would have made it mobile friendly, but just didn't have enough time. The dragging the boat game is one I had working using P2P, and that would have been ideal for mobile. But with the time constraints, I had to cut off a number of planned features.

My only gripe is that there is not enough time to work out what has to be done. If you try to read the text, the timer runs out before you've finished reading. I still don't know the objective of the shooting one, and I've played t half a dozen times.

But, gripes aside, this is a pretty neat set of original minigames. Well done with your submission.

I shot the target, but still failed :( And it took quite a few goes at the shoot-the-target game to realise what had to be done. I thought the floating octagons were the target (like shooting stop signs).

It took quite a few shots at each game to understand the objective. After the initial frustration period was over, they were pretty neat little games.

And your submission is a really good example of what can be created with the available free assets.

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There are no instructions for each minigame - how to play, objective or controls.  Yes, there something in the options, but if you don't go there you don't know.

In the hydraulic game the action key stopped working after I fixed the first hole.

And that horizontally scrolling  orange striped background is just evil. The game you play after that appears to be shifting sideways even though it's not.

But, I like the number and variety of the minigames. Well done with your submission.

Cool set o minigames, all quite different yet all within one theme. My only whinge is that there is no warning as each minigame starts. By the time you work out what to do, half the time is gobble up.

But a good set of minigames none-the-less. Well done with your submission.

I saw that message after the minigame where you try to get the hamburger into the mouth by mashing the E key

Neat set of minigames, most of which progressively get harder. They seem simple enough, but require some good timing and dexterity - exactly what mini games should be about.

Well done on your submission.