Nice idea
Play game
Alfalfa & Bravado's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #176 | 2.598 | 3.000 |
Theme | #184 | 2.670 | 3.083 |
Audio | #186 | 2.382 | 2.750 |
Overall | #228 | 2.281 | 2.633 |
Graphics | #249 | 1.949 | 2.250 |
Fun & Game Design | #258 | 1.804 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Sorry for the unclear control scheme. Here's how it works:
- There's a pink Pause button at the top-center of the screen
- you use the arrows to choose a direction for the character to face and move
- You use the button in the center to go and stop
- You use the button with the running man icon to sprint
- You use the crosshair button to place a landmark
- One player can teleport to the other player's landmark once one is placed
- The object is to capture the flag
- There are three types of switches; one that destroys a block, one that rolls back an obstacle; and one that comes as a pair that must be activated by both players simultaneously
I played before reading the comments below, but I see a few others have already pointed out that the controls can be confusing without any tutorial or "how to play" written on the page. I do think the ideas is worth exploring though, so I hope you'll be able to get back to it after the jam and expand on it.
I played and rated this nice little puzzle game. There seem to have a lot of levels. The controls are not the usual ones, and there aren't any keyboard controls? The music changes with the level and the environnement. Also, could you check my game?
The controls and mechanics were very confusing. The controls for the top player should have been at the top, and the controls for the bottom player should have been at the bottom; putting them on the left and right was very unintuitive.
I honestly have no idea how the teleport mechanic works. I don't know if I perma failed the level, if it was winnable, if the game was glitched, or something else; but I got into a situation where I couldn't progress.
The main mechanic felt interesting, but if I were making this game I would put a heck of a lot of time into the tutorial section. I would make the first bunch of levels a tutorial, and not leave it to a text screen at the beginning (seen once and then never again).
Thanks for your feedback. The teleport allows one player to instantly move to the other player's landmark. It's important for a couple of levels. The pause button at the top-center allows you to choose another level or reset the current one by choosing it again. I will rework the controls after the jam. The reason I placed them on the sides was to have them be big enough for most users'screens. Thanks for playing. I hope you'll give it another try.
Thanks for playing. I suppose I'll have to add an interactive tutorial in the future. To summarize:
- You use the arrows to choose a direction for the character to face and move
- You use the button in the center to go and stop
- You use the button with the running man icon to sprint
- You use the crosshair button to place a landmark
- One player can teleport to the other player's landmark once one is placed
- The object is to capture the flag
- There are three types of switches; one that destroys a block, one that rolls back an obstacle; and one that comes as a pair that must be activated by both players simultaneously
I apologize for not making these things clear. I work a full-time job and was very limited on time. No excuses, though. I appreciate your feedback. I hope you'll try again.
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