On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

moomoodeveloper

81
Posts
2
Followers
A member registered Jan 23, 2023 · View creator page →

Creator of

Recent community posts

The presentation was brilliant, and the feel of the movement was very nice. It felt like a real game and not a jam game.

I found the game too difficult. I got stuck on the robot section; I had no idea where to go and the flying robot meant I was under constant stress. Plus it wasn't clear which background objects could be jumped on.

If I had to remake this game I'd make the platforms we can jump on stand out, and whenever there's a puzzle element I wouldn't have the player be chased by a robot whilst trying to solve it! :P

Check out my entry for puzzles without the stress! :P

Really smooth and easy to use.

If I had to improve it I'd put some pens around the animals so it's more obvious that I'm supposed to drag them.

Check out my entry for something difficult! :)

Yes, on my laptop I had to click near the small balls to make the lines show up, but with the big balls I could click on them.

I got 31! Very fun, very addictive, and very beautiful to look at and hear!

If I had to improve it I'd work on progressing up to the initials rules. Perhaps I'd start with one circle, then the other, then both but there's a wall in between them. As it stands it's very hard out the gate, which could lead to people quitting!

Does it remind you of Beat Saber?

Check out my etry for something more calm :P

Interesting mechanics and use of theme! Never played a game like this!

If I had to improve it I'd work on tutorial levels so it's easier to figure out what to do and how to control it. :)

Is this inspired by Frankenstein?

Check out my entry for something more puzzley :)

The background art is beautiful, and the main mechanic has room for lots of levels!

If I had to improve it I'd make movement quicker or levels less long because any time spent moving from left to right was just a waste of time!

What games inspired this?

If you like puzzles then you'll like my entry :) 

A very fun and unique mechanic with lots of room for expansion.

If I had to remake this I'd add in information about whether I need to get the ball into certain holes or if any hole will do, and I'd make the red line drawing for smaller balls work by clocking on the ball instead of behind it. I'd also put some warning in for the video because it freaked me out the first time, like a jump scare :P

Good work! Are you going to continue it after the jam?

Check out my entry if puzzles are your thing :)

Very nice looking and very smooth.

My main gripe is the sudden difficulty spike. I had to die a lot as soon as the game started, which would have resulted in me quitting if I weren't rating it for a jam. If I were remaking this I would give the player opportunities to have wins straight out the gate!

Is this inspired by Resident Evil Outbreak?

Check out my entry if you like simple puzzle games :)

It has an intricate aesthetic I appreciated.

I was very confused about how to control it and what I was supposed to be doing! I hope you add some awesome tutorials when you work on it!

Are you inspired by Newsground games?

Check out my entry if you like puzzles :)

Very fun mechanic with sensible progression. It reminds me of Baba is You!

If I had to improve it I'd make sure it works in fullscreen because right now game is bigger than my laptop screen! :P

Was it inspired by Baba is You?

Check out my entry for more Baba is You influenced puzzling :)

An interesting blend of mellow aesthetics and palm sweating platformer! A very unqiue combination worth exploring more! :)

If I had to improve it I'd make the controls simpler. Perhaps I'd replace the up button with spacebar, so it's spacebar to jump and once aligned with the ladder pressing spacebar again performs the same function up currently does.

Which platformers are most similar to this? I want more :)

Check out my entry for something... completely different! :D

It was very easy to pick up and play. It was intuitive to use and has lots of room for expansion!

If I had to improve it I'd make the weapons more dynamic, like making the mallet swing when you click and making you have to line up the smashy motion with the baby's head.

Overall, great job!

If you like puzzle games you might like my entry! :)

It's a very interesting game mechanic and it has so much potential for a future game.

If I had to improve this I'd work out the fullscreen issues. The game goes off my screen, even when i click fullscreen! I'd also make the end goal clearer!

Is this game like something else? How did you come up with the concept?

If you like puzzles you'll probably like my entry! :P

The vibe and aesthetic is very nice! Very calm!

I jumped off the ledge and entered a bottomless pit! I'd fix that if I were remaking this!

Which games inspired this?

Check out my entry for something more fast paced! :)

A very creative entry. It was smooth and easy to play, and very easy to control!

If I had to make it better I'd make new weapons because I felt like the first weapon was way better than all the others, especially for the feeling of control over my own actions it gave me.

Do you plan to expand it?

Check out my entry if you want something a little less mouse and a little more keyboard! :P

I've never seen this mechanic before! Very creative! :)

If I had to remake it I'd add some tutorial stages before throwing the player into the action, so I can start off the game winning instead of losing :P

How'd you come up with the idea for the laser?

If you like fire you'll love my entry. ;) Check it out! :D

It was such a simple concept yet it kept me on the edge of my seat throughout my playthrough!

If I had to remake it I'd make the upgrades come quicker because by the end it seemed literally impossible to win!

Very well done!

Will you work on it after the jam?

Check out my entry for something a little less intense! :P

Fun game with good checkpoints.

If I had to find a way to improve it I'd make the jumping more reliable. I ended up having to mash the space bar just to get past the first set of jumps!

Good work! Is this game difficult for you even though you created it? :P

Check out my game for some breezy puzzle action. It's not intense like yours! :D

A fun concept and excellent presentation.

If I were to improve it I'd put music in the beginning so the initial bang noise isn't so scary. I'd also make it easier to control!

Great work!

You have to separate from the safe zone and enter into the danger zone. Also you have to separate from your base to get coins but can only cash them by coming home again. :)

There's a lot of interesting things to be done with a swing mechanic attached to the mouse. Worth exploring! Interesting game :)

How long did it take to make?

If you want something more keyboard oriented then give my entry a go! :)

Very pretty, very smooth, very well made. Well done!

To improve the game I'd make the splitting more meaningful. As it stands the splitting is just an invincibility mechanic! :P

How did you make it all look so clean and polished?

Check out my entry if you want something more puzzle and less action oriented :)

Very fun, creative,  unique, and well engineered. Well done!

If tasked with improving it I'd put more checkpoints in, otherwise it's too unforgiving and hard for most to give it a shot.

What inspired the difficulty?

Check out my entry to see if you like the checkpoint system there :)

Lots of potential for this mechanic! Especially if you let us control both balls separately. That will get intense!

If tasked with improving the game I'd change the perspective so it's easier to see oncoming red faces over our balls.

Have you played Guitar Hero? There's some inspiration you can take from there in terms of design and presentation.

Check out my game jam entry and see if you like the music and puzzles :)

A brilliant idea for a puzzle game. I hope you explore the concept more after the jam.

If I were tasked with improving it I wouldn't introduce the reversal mechanic so early as it was way harder than the rest of the game!

What puzzle games inspire you?

Check out my entry if you like puzzles. I think you'll enjoy it! :D

Awesome! Super fun as soon as you start. It's like using guitar hero mechanics to make the dreaded protection mission something actually enjoyable!

To improve I'd lean into the rhythm element and get the monsters all move in time to the music and perhaps contributing to the music!

What games inspired this? Do you consider it a rhythm game?

Check out my entry for strong music!

Nice aesthetic, and very easy to pick up and play!

To improve I'd add mouse control so the game can get even more hectic :)

What games of this bullet sponge genre do you recommend?

Check out my entry for more puzzles... and less outer space :P

The controls for this game were perfect! It felt so nice to move about in!

If tasked with improving I'd make the level select menu work with keyboard so I didn't have to pick it with the mouse :)

Which games inspired this? I'd love to play them!

Check out my entry if you like puzzles! :)

I love the concept and presentation. There's definitely loads for you to develop here!

My main problem is the controls of the dog. If he were less slidy I would feel more in control!

How did you come up with the idea for this game? :)

Check out my entry for something less beautiful to look at :P

Really easy to use and understand, and fun to play! The endless mode was a really great touch! Makes it easy to practise!

If I were tasked with improving it I'd either switch to swipe motions or replacing the swipe graphic with a gunshot, so it's more in line with what we the player are doing (clicking a button).

Do you think Fruit Ninja was made as quickly as you made this?

Check out my jam entry for something a little less hectic :P

A fun mechanic made well!

If I were remaking it I'd start with two buckets before moving on to 3 to make learning easier!

Were you thinking of expanding the game?

Check out my entry for something more keyboard than mouse! :P

It's very creative!

Does it remind you of katamari damacy too?

Check out my entry to get something almost as intense as yours! ;)

I like the way it feels to control. Lots of shooter games can be impossible to play with a gamepad but this one was easy to use.

If I were remaking it I'd teach the mechanics via gameplay levels instead of via text.

Which games were your inspirations?

Check out my entry for something more puzzle action than pure action :)

Very well engineered; it was smooth and reliable. Doesn't feel like a jam game at all!

If I were tasked with remaking it I'd add some tutorial stages to introduce the rules one by one because it was all a bit overwhelming to me at first.

Besides Breakout, what inspired you?

Check out my entry! I don't think it's quite as polished as yours. :P

Warioware, but cute! Beautiful art, and engaging gameplay.

If tasked with remaking it I'd add a fullscreen mode for desktop so it's easier to use!

How long did it take you do this artwork?

Check out my entry for... something completely different! :D