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Only Two's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #28 | 3.263 | 3.263 |
Fun & Game Design | #56 | 2.474 | 2.474 |
Graphics | #57 | 2.421 | 2.421 |
Overall | #65 | 2.432 | 2.432 |
Theme | #67 | 2.842 | 2.842 |
Audio | #83 | 1.158 | 1.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
gd.games URL
https://gd.games/arnwaz/onlytwo
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Comments
Pretty cool to see some 3D here, there's not a lot of it in this jam. And the game was fun to play, good job!
Thank you! My friend PielongPoi wants to get into 3D modeling and animation, so we picked a game type that plays to both of our strengths, glad you liked it!
Nice utilisation of 3d graphisms ! It happened to me that sometimes, the Space key activated/deactivated both characters. Other than that great game, fits the theme really well.
Thanks for the feedback! The single-player implementation was the last thing to be added, so it was definitely the least tested. Glad you enjoyed it nonetheless!
Nice look on the theme. Most people did two buttons for controls, but I see what you did there
Thanks! I know it's a more liberal take on the jam theme, but it gave me the option to explore something entirely new.
the ball can stay stuck out of reach, maybe implement a "reset the ball position" control ?
nice game
Oop- I thought I closed off most of the areas the ball could get stuck at, I added a reset level control as opposed to reset the ball only as I didn't want that being abused. Thanks for the feedback!
Good work, managed to make it through all levels as solo.
Last level was probably easiest.
To be honest, I was running out of steam for the last level, I decided to try and make it look overwhelming as opposed to actual difficulty as a sort of last hurrah. If I had more time, I probably would've implemented more mechanics, so the gameplay could've had more depth.
I played all three levels.. good luck in the jam..
Good luck to you too!
The theme was two buttons.
Hi! Themes are open to interpretation, and we decided to have there be only two buttons on the map to complete the level, instead of taking the easy approach of only two button controls. Thanks for the feedback!