Good game (i like how you made two paths for two upgrades) but
- choosing speed upgrade helps more during bossfight
- on the bossfight you can get so high you don't event know where you are and where you are headed.
Other than that nice game.
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #65 | 2.384 | 3.000 |
Audio | #71 | 1.523 | 1.917 |
Overall | #73 | 2.027 | 2.550 |
Fun & Game Design | #75 | 1.987 | 2.500 |
Theme | #76 | 2.384 | 3.000 |
Graphics | #76 | 1.854 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Good game (i like how you made two paths for two upgrades) but
- choosing speed upgrade helps more during bossfight
- on the bossfight you can get so high you don't event know where you are and where you are headed.
Other than that nice game.
Nice usage of theme.
Your gd.games URL is a bit messed up.
It was fun, I never managed to defeat the boss, the bird or me not sure knocked the red box into the wall and then I somehow got stuck between the buttons and the red box, so I basically just stood there and danced to the beats.
Audio was fine, a bit loud perhaps.
Graphics was decent looked like some fine programming art.
Would have been nice if the player turned upside down depending on gravity, so it would be easier to track, especially since sometimes it was a bit slow to start moving in correct direction.
Moving gravity to down always felt very strong while up was less so.
I got the feeling when gravity was pointing up that you dont clamp the up speed that is pushing on the player so when after a while I step off a ledge it just shoots the player very fast away with all the built up speed?
Good job!
I´m giving you some feedback I think may be helpful:
1. You can integrate both buttons for the gravity change into one only key at the keyboard to activate or deactivate reversal gravity. Easier to understand. And usable also when the player is on the ground, not only when you are in the air.
2. It takes a lot to get the gravity to make effect. Get sure to make the platform puzzles with this timing in mind.
4. I like the idea of power-ups. Maybe make some temporary items or power-ups to solve puzzles at some points.
By the way, I´ve replayed the game. This time when I get the power-ups, the shield worked, but the first time doesn´t work. I´m at the final boss, but I don´t know how to throw the blocks to beat him.
Not really a good idea to make a player click buttons on a screen instead of on a keyboard or controller for basic movement. I would recommend making keys on a keyboard flip gravity instead.
Leave a comment
Log in with itch.io to leave a comment.