note: randomize(RandomFloatInRange(-200,200)) rock/apple spawn, and little less barricades in race
otherise: 4 + 1/2 stars
Criteria | Rank | Score* | Raw Score |
Theme | #17 | 3.883 | 4.133 |
Fun and Game Design | #35 | 3.006 | 3.200 |
Graphics | #37 | 3.006 | 3.200 |
Overall | #40 | 2.931 | 3.120 |
Audio | #50 | 2.067 | 2.200 |
Originality and Innovation | #52 | 2.693 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
note: randomize(RandomFloatInRange(-200,200)) rock/apple spawn, and little less barricades in race
otherise: 4 + 1/2 stars
As said you did meet the theme and did a good job working those little games. Congrats
Blazing fast game play, simple and in-your-face instructions and keeping the gameplay within the camera. You've displayed a good understanding of the topic.
I've played a warioware game on the DS once. You should give it a shot with the latest on on the switch!
make a post on the GDevelop forum or something and I will do my best to answer. Of course, you can download dino party here and check to see how it works. Dino Party Example Download
I used tween for it, but you could just use move in direction with a timer to control stopping. Or, move until collision with an invisible "stopper" object
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