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The Silver Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality and Innovation | #31 | 3.214 | 3.313 |
Fun and Game Design | #39 | 2.850 | 2.938 |
Graphics | #41 | 2.971 | 3.063 |
Theme | #46 | 2.971 | 3.063 |
Overall | #51 | 2.704 | 2.788 |
Audio | #58 | 1.516 | 1.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the objects snapping to the tiled floor
Thanks! I like to have everything somewhat consistent.
As a concept it is very good. A fantasy story that progresses by playing mini games. There is still a lot of work to be done, but a good foundation is there. The graphics are cute.
I honesty wasn't expecting "a good foundation is there" when I pretty much made the game for the sake of making it, so thanks for the encouragement. And again, thank you for your comment on the art.
An interesting (good) way to kick off the minigames. It'd be good to see the expanded game with sounds.
Well done with your submission.
The game have big potentials :0
I like the story and how in order to play the mini games, you move in a map to play them, that's neat ! :D
you might wana add a lil sound effects and music to make the game shine even more :3
overall, Neat game !
I actually have a story planed for the game and even tried to incorporate in to the final product. Naturally it was the first thing that got cut in the final product :/
Awesome game prototype. Hope to see more developments in the future! The gameplay was fluid and impressive. Good work!
I originally joined the Jam because I wanted to pressure myself to finish making a game for once. Maybe I will improve on it in my spare time.
The style is really nice (I love pixelart), and I was impressed with the tile-based movement system.
I wasn't able to fail the first game. I did like your choice to add a "tolerance" to the second one so I didn't have to be on the exact tile to catch the sword parts.
First of all, thank you for your comment on the art. Presentation isn't my strong suit.
"I wasn't able to fail the first game.": Yes, I haven't added a timer to the microgames so it impossible to fail that game. This was the lack of productivity on my part.
"I did like your choice to add a "tolerance" to the second one": I'm 99% sure this is a bug, but the fact that you liked it means the game would've been too hard if it was working as intended. When I was making the microgames for the prototype the difficulty should be the easiest(each microgames in Warioware have 3 difficulty levels iirc). I'll try rework the microgame to make it easier or just leave it as is.