I like the objects snapping to the tiled floor
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The Silver Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality and Innovation | #31 | 3.214 | 3.313 |
Fun and Game Design | #39 | 2.850 | 2.938 |
Graphics | #41 | 2.971 | 3.063 |
Theme | #46 | 2.971 | 3.063 |
Overall | #51 | 2.704 | 2.788 |
Audio | #58 | 1.516 | 1.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
An interesting (good) way to kick off the minigames. It'd be good to see the expanded game with sounds.
Well done with your submission.
Awesome game prototype. Hope to see more developments in the future! The gameplay was fluid and impressive. Good work!
The style is really nice (I love pixelart), and I was impressed with the tile-based movement system.
I wasn't able to fail the first game. I did like your choice to add a "tolerance" to the second one so I didn't have to be on the exact tile to catch the sword parts.
First of all, thank you for your comment on the art. Presentation isn't my strong suit.
"I wasn't able to fail the first game.": Yes, I haven't added a timer to the microgames so it impossible to fail that game. This was the lack of productivity on my part.
"I did like your choice to add a "tolerance" to the second one": I'm 99% sure this is a bug, but the fact that you liked it means the game would've been too hard if it was working as intended. When I was making the microgames for the prototype the difficulty should be the easiest(each microgames in Warioware have 3 difficulty levels iirc). I'll try rework the microgame to make it easier or just leave it as is.
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