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A jam submission

run.U.runView game page

GDFG TEAM JAM #3 game jam submission from Team7
Submitted by Umarth, hobbock, dragonmushu3, Ursid, bei — 7 hours, 19 minutes before the deadline
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run.U.run's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#122.0212.538
Overall#131.8992.385
Audio#131.5932.000
Polish#131.7762.231
Narrative/Mood#141.3481.692
Art#141.5932.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+2)

Very reasonable platformer, I don't need to reiterate too much of what Zack said but yea, it's a little floaty and certain things don't feel great like falling off the edge of a ledge when you meant to jump, or sprinting into a jump only to suddenly lose your forward momentum. The level design was pretty good, good variety and use of enemies. Would've liked some checkpoints though.

Developer

Thanks for the feedback :)

Submitted

Wish I could test it, but for some reason after dblclicking the .exe, it doesn't run on my W10 laptop. When you do have an online version available, let me know :)

Developer

Sorry for the super late reply :( I have uploaded a compatibility version, named runUrun_comp.zip. Can you check that out?

(+2)

Uploaded a video of me playtesting!

Developer(+1)

Thanks so much for the playtest!

Submitted

I want to play it, but I only have a Mac.

Developer (1 edit) (+1)

We couldn't get the webGL version working so we had to stick to the Windows build. Sorry

Developer(+1)

I have exported (and hopefully done it right) and uploaded a Mac version for you :)  

Please refer the guide below when running it:

https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#do...

Submitted

Checked it out now. Unfortunately as soon as you take damage the game crashes. But at least I got to see it! I ended up getting a third of the way (watched MurphysDad playthrough), but there's a point when you're in a corridor and there are two enemies behind you and when you jump over the next, since they turn around immediately they end up running into you. My feedback would be much of what I've seen before. Jumping is too floaty and running might be a touch too slow. Enemies should allow you to at least land before they turn around. I would have liked a few shorter levels rather than one very large level. Also, I skipped over stuff. If it's a speed running game, why have sections that can be skipped over? Was there something worth going into? 

Submitted

It looks like the Mac has some issue with the enemy explosion or something.

Developer(+1)

Thanks for the feedback :)

  • Exported the game in default settings of Godot Engine for Mac. And that's where my knowledge ends :)
  • I agree with the jumping mechanics.
  • This should've been a side-scroller, but half of the stuff we planned are cut in order to finish the game on the deadline. Hence length and the stuff and sections you skipped.