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I want to play it, but I only have a Mac.

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We couldn't get the webGL version working so we had to stick to the Windows build. Sorry

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I have exported (and hopefully done it right) and uploaded a Mac version for you :)  

Please refer the guide below when running it:

https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html#do...

Checked it out now. Unfortunately as soon as you take damage the game crashes. But at least I got to see it! I ended up getting a third of the way (watched MurphysDad playthrough), but there's a point when you're in a corridor and there are two enemies behind you and when you jump over the next, since they turn around immediately they end up running into you. My feedback would be much of what I've seen before. Jumping is too floaty and running might be a touch too slow. Enemies should allow you to at least land before they turn around. I would have liked a few shorter levels rather than one very large level. Also, I skipped over stuff. If it's a speed running game, why have sections that can be skipped over? Was there something worth going into? 

It looks like the Mac has some issue with the enemy explosion or something.

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Thanks for the feedback :)

  • Exported the game in default settings of Godot Engine for Mac. And that's where my knowledge ends :)
  • I agree with the jumping mechanics.
  • This should've been a side-scroller, but half of the stuff we planned are cut in order to finish the game on the deadline. Hence length and the stuff and sections you skipped.