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The Glassassin: A Broken Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #6 | 3.176 | 3.389 |
Narrative/Mood | #7 | 2.863 | 3.056 |
Polish | #7 | 2.551 | 2.722 |
Audio | #8 | 3.123 | 3.333 |
Overall | #10 | 2.655 | 2.833 |
Game Design | #11 | 2.343 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a fun concept, but a little too simple. More than one enemy type, more than one attack, or a upgrade phase would've really helped the game. Also, I would've prefered "reach X number of kills to start the next wave, lose if you run out of time" rather than "reach X time to start the next wave, lose if you haven't killed enough by then". The current way leads to a lot of just waiting around.
I thought the play was just stay in the middle and spam q + M2 but by wave 3 that was no longer viable. It was fun to run around and group all the golems together to swipe them all at once, so satisfying.. By wave 5 it was more of a race to see how many golems could spawn before I lagged out but surprisingly it still held well with all the golems that spawned.
Trying to work out the pronunciation of "Termineralatore" gave me a mild headache, but you brought me back around with the line about taking things for granite!
Top-notch puns and nice intro dialogue, awesome font, neat character ideas and great 3d models - all in all, I think you succeeded in establishing the basis of a fun and interesting game world.
I wasn't crazy about the gameplay as it currently stands, having to ready my weapon with each attack felt tedious, though I'm guessing you guys had planned to include multiple weapons, in which case it would've made total sense and potentially been very interesting!
All in all, I think this is a rock-solid foundation and if you guys kept at it you could totally shatter competing Vampire Survivor-likes :)
Edit: Forgot to mention the absolute banger of a soundtrack, great work!
Uploaded a video of me playtesting!
Pretty Good. Although the sharpening makes thematic sense, it does make it a bit tedious to attack. That's my big critique. Otherwise, it's a solid time burner!
It was hard to attack, so I was just clicking my left button and the q button and it would attack sometimes and not others. The graphics were decent. It would be nice to be able to skip the intro after you've already seen it. But it was a neat idea. The animations were good and the players were neat. Well done!
Julian
Hard to control, game loop is there but it was repetitive. Great art though.
Really confusing controls. Kinda funny dialogue
The game is really polished and core game loop is really solid!