Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

GDFG Team Jam Team #2View game page

Submitted by Calcoa Mara, quetzalotl, Enoch-Nielsen, VeryLukely — 2 days, 22 hours before the deadline
Add to collection

Play Draemara's Hope

GDFG Team Jam Team #2's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.3333.333
Game Design#13.1673.167
Narrative/Mood#13.3333.333
Art#23.5003.500
Polish#22.5002.500
Audio#32.8332.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you part of the Game Dev Field Guide Community?
Yes we all are

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

While I don't tend to like tower defense games, this one had a pretty unique spin which was nice. I play a lot of Arknights and could definitely see the similarities, as that's pretty much the only tower defense I play because of these unique mechanics.

I liked that a lot of effort was spent in building up the identities of these characters rather than leaving them as emotionless husks, but it may have gone a little too far and I found myself skipping a lot of the dialogue as I wanted to get to the action earlier. I think making the dialogue skippable would work it work for both types of players.

Nice artwork as well, although the map looked a little low res and the characters and buildings look like they have been scaled down to fit on the screen therefore the quality degraded around the edges. Try playing with vector art that scales to any size. Well done though, great work for only a month!

Developer

Thanks sooo much, I appreciate the feedback!

Submitted

Artwork and initial concept are nice, but the pacing is a bit too slow to keep my attention as a player and the tutorial was a bit of a slog.

Developer

Thanks for feedback!

Submitted

I was left hanging after the tutorial kind of. No more dialogue or story after that ;(

Developer

I can see that. I had to cut back the scope on the base part and it wasn't really finished by the time I finished tutorial, and didn't have time to add some parts into the tutorial explaining how the base scene worked.

Submitted

Fun game, got to level 6.

It was a bit much to read before you actually got to an game play.

Developer

Great, glad you had fun. When you retreat to base, it will save your progress for money, parts, and machine and character levels, so when you retry a level, it should be easier, also if you make enough money, the new recruits can really help out. There are 2 levels, each with about 13 rounds each.