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Joswei

29
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3
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A member registered Dec 08, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. If I get a chance to continue development, I plan on doing an overhaul on the platform mechanics.

The actual game play.

Artwork and initial concept are nice, but the pacing is a bit too slow to keep my attention as a player and the tutorial was a bit of a slog.

Loved the use of the power ups.

Love the artwork! The dragon powerup made my day!

The music and win sound fanfare are the best part of the game. I would have liked it to be faster paced, but over all pretty fun.

Thanks for the input. I’ll balance out the bidding by upping the opponent’s rate and limiting the number of bids you can make at once.

Thanks for reviewing. I was definitely pressed for time, so I had to cut a lot that I had planned. (Like better graphics and sound) The ability to cross through diagonals was a bug that I decided to keep as a feature, as I thought it was fun to use for level design.

I do plan on adding the features I had to cut and create a web build. I like the idea of a sound before they start to chase. I’ll probably add a little animation as well.

Took a couple of minutes to figure out how to play. But, once I did, I started having a lot of fun. This is a really cool game!

I could play this one all day. Unfortunately, once the 5th or 6th line is added, my PC turns into a space ship and the lag sets in.

I don’t think I completely understand the scoring system. But still very cool game that I suck at.

Me: “What does pong have to do with a galactic empire negotiations” Also me: “Oooh! Pong mini game to build the ultimate death star!!!” Also also me: “Big lazors go pew pew! Die rebel scum!”

I ran into the same issue on the 3rd month.

Super easy to get into and the themes were fun. I didn’t get to finish my first 2 playthroughs due to the game just kinda stopping. Would love to see this developed further. Tenant portraits could bring a good deal of charm to the game. I’ll definitely come back and try to play through to the end when I have a bit more time.

Stone makes you move even fasterrrr!!!!!!!!!!!  But it doesn't seem to like to show up very often.

Yeah.  That hammer is total trash.  It's towards the top of my list of things that need fixing.

Funny dialogue kept me wanting to play

That twist, though!  I saw it coming and I just didn't want it to be true.  Well played.

I started off not liking it... Then it started to become addictive.  Wonderful implementation.

Graphics are neat, but I've never been a flappy bird fan

Artwork is fresh but it's difficult to know what you're supposed to be doing in the game.

really cool.   But it seems to get stuck on the second puzzle

Beautiful use of simple graphics.  It's nice to see a platformer that forces you to take things slow and think

Wonderful story.  

This game is super cool.  I love the use of platform mechanics and macabre.  I'll definitely be coming back to play this all of the way through.

Sounds were my favorite part of the game.

Awesome game!  I love the AI and use of fake enemies to throw the player off

The art style is really fun.  It's like Southpark meets Scribblenauts.  

Thanks for the heads up!  I haven't had a chance to test on other computers.  I'll see what I can do to improve performance!
Also!  Follow your shadow and eventually, you'll get to a portal at the end.
It takes a few minutes and the game is procedural, so sometimes it's covered in lava and impossible to reach unless you have a strong balloon.
I'll be adding access to powerups and an actual UI in the future.