- Could you point the camera in the right direction and make the pipes appear out of the cloud earlier? First time I played, I had no idea what was happening.
- Feels like there's some kind of multiplication going on with the jump — if you're already moving up, your next few jumps will make you move incredibly fast. Intentional?
- Agree with Pharland and Zackavelli that you need something to tell you the invisible ceiling will kill you.
- Also agree that a score feedback loop would make this more fun.
- since you're in 3D, and since the player probably isn't going to move the camera after they're pointed in the right direction, maybe some subtle up/down movement on the jump/fall would make this juicier.
Good work on finishing a game!
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