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A jam submission

Beats Up [READ DISC]View game page

Submitted by ItsNime510 — 18 hours, 53 minutes before the deadline
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Beats Up [READ DISC]'s itch.io page

Results

CriteriaRankScore*Raw Score
How Artless was the game?#313.2613.545
How good was the game?#342.4252.636
How engaging was the story?#341.7561.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's a nice arcade game and quite tricky,  the music was good but it didn't loop, for me it just played once and stopped. Otherwise, nice idea!

Submitted

I think you could've spent more time on level design. Level 3 has a very easy exploit where you just move the cursor to the left... level 1 is surprisingly the hardest. It's a fine concept but could be better executed: more levels, better difficulty curve, some storytelling inside the game, and more polish (sound effects, screenshake, particles, stuff like that).

Developer

exam was coming so I didn't get much time

Submitted

Your game is good and I read the story on your description page, which sounded good but not sure how it fits with the gameplay, kind of feels like two separate things. Level 1 was my favourite. Level 2 would be better in my opinion if extra balls didn't appear from nowhere and that the spinning things didn't go through the player. Level 3 was a little bit easy for me and could be made better I think if the line of balls dropped from the top and disappeared and then next line comes down not on same path and disappeared. All in all, it was good fun and level 1 had a lot of replayability value

Submitted

Geez the bullet hell of bullet hells! That was really fun, but very difficult! Funny enough, I could only beat the third stage, but I loved the little dialogue touch toward the end and the changed behavior ... making me have to get to the blue finish once the timer concluded was cruel, but made for a really exciting and tense escape sequence.

I really liked this. Some of the ball interactions in the first level are a little odd, sometimes one ball seemed to weigh double the other balls and would just plow through them, but overall it made for a hectic and fun experience. I tried just hanging out in one corner, thinking I'd be safe ... but you did a really good job making sure no one spot was safe and the player has to stay on the move and planning.

The story from the game's page is nice and gives a good narrative and reason for doing what I'm doing as a player, but I think you could have worked that into the game, even if it was just a title screen with that same story. Some folks might jump right in and miss it.

I'm going to return later to try my hand at the other levels because this was really fun. Great work!