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CheatModule's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How customisable was the entry? | #28 | 2.098 | 2.200 |
How fun was the entry? | #28 | 1.907 | 2.000 |
How well made was the entry? | #28 | 1.907 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had a hard time understanding how to access the cheat menu until I read your comment on the page, so thank you for including that. Using cheats as a way to add in customizations is a clever way to meet the theme and it's always fun to use cheats in a game. Well done.
I made spider long lol
Cheat menu is a good idea but could do with more options, maybe alter player, and also alter the level layout itself.
The idea of having a cheat menu is really good, especially because cheating is such a fun thing to do in games. I think the cheat you made is a little too powerful in this game though as you would stretch the spiders until they pose no threat. I could imagine a different scenario where if the spiders were solid and only harm you on their sides, so you could stand on them and you could stretch their dimensions to help you reach higher up places or help you to cross further distances it would be more useful. There are probably lots of things you could do in future builds and I can see a lot of potential in this cheating idea
I really like the concept, but the way it is implemented right now I feel like there is little purpose in changing the enemies as well as it break the game almost instantly.
I feel like if it was designed more in a way that changing the properties of objects would be part of the solution of the level it would be awesome.