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Captain Gary's Gigantic Galactic Asteroid Adventure | Custom Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well made was the entry? | #4 | 4.357 | 4.357 |
How fun was the entry? | #5 | 3.929 | 3.929 |
How customisable was the entry? | #6 | 4.071 | 4.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice roguelite take on asteroids, with great options and upgrades. Good stuff :D
This was really fun, although it does run into the same problems as many Roguelites due to the difficulty decreasing as you play. One way to fix this would be to artificially raise the difficulty in tandem with the player getting more upgrades. Maybe add mouse control as well to make the ship easier to move around and point at a specific spot? Apart from that, though, I don't really have much to say, it was cool!
GMTK has a good video on roguelites:
Thanks for playing and the helpful feedback love me some Mark Brown.
I was keeping track behind the scenes of your play through lifetime points and that affected how many space pirates spawned to affect difficulty some, but I could have also increased their armor or something too.
I tried to include the unlock options in a way that you could make it as difficult as you wanted. Leave off the ones that make the pirates passive and turn on hard rock and turn off freedom, but I do think I could have made some more behind the scenes adjustments.
Thanks again for playing and the great feedback.
To be honest, I didn't notice the space pirate change apart from there being 1 more pirate near the end, you could've made it more pronounced, and possibly change the number of meteors as well (for some reason I felt like the meteors decreased near the end? Maybe you accidentally swapped 'hard rock' and 'soft rock'?) Maybe also make more smaller meteors spawn near the beginning. One final thing: please add an option to make bullets bigger, it was so hard to aim at stuff!
Oh, man! I had BF Bullets as an upgrade that doubled their size, but didn’t end up putting all 50 customizations in the menu even though they were in the code. Burned out at the end, but see how that should have been a priority one.
I really liked this! I was very happy that when I died, instead of having to restart a whole level like some games, I could keep my ore and play again. I like games where even if I am not that good at first, I can play longer to incrementally get upgrades. I really liked discovering all the features to unlock and all the customization choices, and also how the style customizations connected to the game, like getting a radio or new graphics processor. The Space Glory and Fixed versions were my favorites :)
Dude this is so good. But watch the highlight for yourself :)
https://www.twitch.tv/videos/1413059945
This was so great to watch. Thank you for playing it and I'm glad you enjoyed it. You never used your freedom after removing the space barrier though! I rate you a 5 star developer and a 3 star Asteroids player. Ha!
Really though, thanks for streaming. It's always really helpful to see what I should have done differently when I can just observe somebody play and work things out. And no long-term project yet, but I am going to whip up Lasso from scratch and use that as a long-term goal after GDKO. I've been writing a little about the world and new mechanics and improvements each day. So in that sense, I already call GDKO a huge win for me, on top of meeting so many cool devs.
Loving the retro feel!!! I loved getting to select your gamemode, I didn't realise that there was colour, but I'm happy I kept it on black and white! awesome job Endmark!
Thanks! I'm glad you enjoyed it and I don't blame you for keeping it to lines. They give you that retro charm.
Wow!
Wow, this is quite something. I love my retro games and I love how your game is based on asteroids and how it starts off plain and then builds up with more and more customisations and there is so many cool things to keep discovering, this is totally awesome!
Thank you for playing and I'm glad you enjoyed it. I wish I could have added more or a new challenge once you unlock everything, but this was a tight round!
It was good to be able to watch the game progress through the unlocks, becoming more fleshed out. I do wish there was some small narrative dump at the start, I found it a little janky to just get dropped into a big interface. Maybe I'd need to play it more, but I was also less interested in "finding the right build" and more interested in unlocking all the buttons. Final though is that the text is a little wiry and hard to read. All that said though, the amount of features you've managed to squeeze into this package are astounding and you should be very happy!
I agree with the critiques 100 percent. I'd actually planned out a title screen that shows you crashing and landing in this space garage with a friendly robot who will customize your ship and equipment (your helmet and receiver devices are busted ... supposed to be the narrative reason for the visuals upgrading) for a cost. Even thought some witty back and forth with the robot and Captain Gary would be good, but I just hit the wall where I wanted to enjoy the rest of the weekend with my wife so I called it "finished enough" and slapped a little description narrative on the itch page, but you're right that even just a narrative screen before that would be better.
I actually programmed in 50 different customizations and they all work, but putting them into the shop selection screen was so tedious I stopped at 28 or whatever it is.
I am kicking myself for the font. I wanted an "Asteroids" homage font and it looked good played at 1920 x 1080, but I ended up changing the viewport right before upload so I knew it would fit on anybody's screen well, but I do hate what it did to the legibility.
Thanks so much for playing and taking the time to leave meaningful feedback!
Cool game! Loved the flavour text, and how you had an unlock system.
The outlines changing to colours was also great. Thank you for providing support for noobs like me, allowing to stay immobile and take hits.
Thanks, spoonsweet! I'm glad you liked it.
I think you lucked into when the asteroids spawned. I had it set so that when they're first created the asteroid can't harm you for like, 90 frames or something. I did that mostly so if you were using screen wrap movement you wouldn't get hit by an asteroid just spawning, but I didn't realize until after that when you destroy a rock it creates the new ones and they can't harm you until after that same time frame. I left it in because I figure Asteroids is already frustrating enough!
I stand by your decision. Asteroids are hard.
I had a lot of fun unlocking all the things and playing the game. Asteroids has always been one of my favorite classics. This also reminds me of a classic PC game called Tyrion 2000, where you got to buy upgrades to the ship.
I just checked out Tyrion 2000.
Hot dang does that look like schmup and a half! I'll have to try it sometime. Thank you for playing.