Interesting Idea, but it would be nice some indication of where enemies are/could be.
Play game
Stygian Palace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 3.780 | 3.923 |
Overall | #27 | 2.854 | 2.962 |
Polish | #28 | 2.446 | 2.538 |
Creativity | #29 | 2.965 | 3.077 |
Fun | #29 | 2.224 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
The enemies are shadow creatures that physically prevent you from pointing your flashlight at them. Some of them can even grab the flashlight beam and lock it in place or attack it to drain the battery.
I was planning to have some form of exploration / an actual objective, but I didn't have enough time, so I threw together an endless survival game instead.
What Assets did you use?
All audio is from the Sonniss GDC 2018 audio bundle, and the font used is Alagard by Hewett Tsoi.
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