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Keldar's Quest - The Soul Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artwork | #7 | 4.195 | 4.400 |
Audio | #17 | 3.242 | 3.400 |
Overall | #21 | 3.146 | 3.300 |
Gameplay | #27 | 2.860 | 3.000 |
Theme Relevance | #37 | 2.288 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I could feel the old school vibes from this game, and I myself have not even played that many old school games - great job on the aesthetics and visual design! The pixel art animations are also awesome and nicely done! One suggestion for improvement is to lessen the amount of foreground trees, as they tend to obscure some of the platforms and other gameplay elements.
Great job overall!
https://www.twitch.tv/videos/1117779770?t=01h29m44s
Hey thanks so much for checking our game out, we really appreciate it! It was definitely a crunch getting it done, and there's definitely some bugs but we're slowly but surely smoothing it out, and are going to build on it!
Thanks for checking it out! We appreciate it! The tutorial section now has a lot more information, if you wanted to try again, no worries, if not, lol.
:-)
The audio was really good in this game! And I love the artwork. Y'all did a really good job with the animations on the attack and jump too. I think the falling and jumping mechanics need some work, sometimes I would jump and then just immediately fall. Other than that, I see some really big potential here with serious Castlevania vibes.
Hey! Thanks for the feed back! I'm still pretty new to unity, and coding in general, but I know the platforming mechanics, such as friction, and jump gravity were off. I'm actually working on a much improved version right now! Though the double jumps not implemented yet.