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A jam submission

HOMECOMINGView game page

Short game where you are trying to escape from alien planet. Developed for GDS Game Jam 2023.
Submitted by Silvie P., Pedryx, copper-skulls, VDvorak — 2 hours, 43 minutes before the deadline
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HOMECOMING's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#64.2144.214
Controls#83.2863.286
Fun#103.2863.286
Theme#113.5713.571
Overall impression#123.2863.286
Innovation#182.7142.714
Music & Sounds#351.4291.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

aaaw why are the aliens all newt-like hahaha. The art is very cute, I barely managed to make it home, it was difficult, but thankfully the aliens do not seem to have too much peripheral vision :D love the leaf-is-definitely-claw thing. 

Submitted(+2)

The aliens are so cute, that I don't want to help the main character o_o'

Submitted(+1)

So I am not sure if its just a bug. But I picked the ticket you need to use for the door in the skyport and the door told me I needed a ticket anyway. SInce there is no going back from a room that means the thing I picked must have been the ticket.

Also in the starting area only one of the stairs are actual proceed-type-stairs and the other ones are just an image. Which makes it confusing.

I like the idea but I feel like you can breeze through a lot of the levels just by staying near the edges. I think something like checkpoints where you need to pass through some enemies is better than to hope the random pathing punishes reckless behaviour. Its a decent game.

Developer(+1)

The item you grabbed wasn’t the ticket; it was actually money. The idea was to use that money to purchase the ticket from the nearby automata. I agree that this part could use a bit more clarity in terms of intuitiveness.

Regarding the area with two stairs, the second set was supposed to lead to another section, but unfortunately, we didn’t get to finish that part.

I get your point about breezing through levels near the edges. We didn’t have much time to fine-tune the difficulty.

Thanks for your feedback!