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Beerena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #31 | 2.160 | 2.333 |
Theme | #32 | 2.546 | 2.750 |
Visuals | #32 | 2.700 | 2.917 |
Music & Sounds | #44 | 2.006 | 2.167 |
Controls | #48 | 1.466 | 1.583 |
Fun | #48 | 1.234 | 1.333 |
Overall impression | #49 | 1.466 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey guys,
You got yourselves a really nice looking game, buuut.
I've read the text so I placed cards into the command line and then pressed end turn.
And the map just changed. with no clear indication what is happening.
What I think the game is missing: Every card should visually and audibly process itself - if it deals damage at least make the enemy glow red or something.
The map changing fits the theme, but it makes me feel like I did not do anything because everything swaps.
There is no indication of health, enemy health or anything so its hard to follow whats happening.
Interactables - such as command cards should have some "on hover" indication so you can easily know that you can interact with them.
When I placed command cards or not and pressed the end turn there was not always any real difference.
So I spammed end turn until it gameovered me but I did not see what caused the game over.
I really liked the turn based idea and I would like to see it polished nicely and the graphics are pretty good too.
fully agree + somehow sprites of the cards were broken
Also would like to see possibility of full screen button
100% with this
Hello, thank you for your comments, remarks and criticism, we will take it to our heart. One of the reasons, why is this game on itch in the state it is in is because we were short on time and we were glad to at least make it somewhat playable 15 minutes before midnight. This also gave us an important lesson about finding what is doable in 48 hours and what should be scratched...