LOVED IT. Loved the flow. Loved the sound design, and how everything tells me that it's happening. Would really like an official end to the game, something like a campaign. Definitely out of scope for a jam, but maybe in the future ;)
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recyc-link's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall impression | #1 | 4.357 | 4.357 |
Music & Sounds | #2 | 3.893 | 3.893 |
Controls | #2 | 4.214 | 4.214 |
Fun | #6 | 3.821 | 3.821 |
Innovation | #6 | 3.571 | 3.571 |
Visuals | #7 | 4.107 | 4.107 |
Theme | #10 | 3.786 | 3.786 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very unique automation/puzzle game, it kept me on my toes since I always had to reconfigure my production line. Also, very nicely polished and especially the sound effects make it very satisfying to fulfil the demand!
I know you guys from the last gds jam and probably personally my opinion isnt that objective because my expectations of this game from u guys were overestimated, but this is still an opinion and honest one(which is rare thing on jams)! So, I dont even know what to say, just good cool chill working game, no "wow" effect that u had on me last time, but I hope u had fun guys, keep working on ur skills and ideas to please the fans, because Im you fan!
If we dont talk about overall impression and only about the game, idk if u had enough time to do it or decided not to do it, but I would like to see
1) the goal in the game, so winning condition
2) type management of trucks(If I got it right there is no management like this right?)
3) maybe some limited length for the lines so this game would be extendable with adding levels with physical environment and the player would carefully make decisions about placement of machines
I like ur vision of the theme, a variety of machines and objects and simple, but solid controls for the game.
Thanks for the game!
Thank you so much!
- We find endless games better for jams because people can try to best each other, but you’re right that a if this were a real game a campaign would be great.
- Trucks are meant not to be managed, they can and go (everything changes) however they please, it’s up to the player to keep up.
- An interesting idea, we wanted to keep it simple for the game jam though.
Would love to hear what was missing to do the spark which happened for you last time, but I understand I’s not easy to put into words.
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