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recyc-link's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall impression | #1 | 4.357 | 4.357 |
Music & Sounds | #2 | 3.893 | 3.893 |
Controls | #2 | 4.214 | 4.214 |
Fun | #6 | 3.821 | 3.821 |
Innovation | #6 | 3.571 | 3.571 |
Visuals | #7 | 4.107 | 4.107 |
Theme | #10 | 3.786 | 3.786 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
LOVED IT. Loved the flow. Loved the sound design, and how everything tells me that it's happening. Would really like an official end to the game, something like a campaign. Definitely out of scope for a jam, but maybe in the future ;)
HIGH SCORE THREAD!!!
I found the game very challenging. Really like the cable drawing, and the sound effects are nice!
Game that has a great flow and seamlessly incorporated tutorial. Loved the sound effects! The typeface was a bit hard for me to read though.
Its a very neat management game, thank you for making it! I really liked the the incorporated tutorials kind of text during the sections of the game, non intrusive yet they fit well and instructed me without any wall of texts, so i can enjoy and focus on the game
absolutely top-notch, satisfying as heck, miluju ten tutorial v tom je to super seamless, flow is great, art is great, mechanics are real cool, the whole design, the theme, absolutely gorgeous
Very unique automation/puzzle game, it kept me on my toes since I always had to reconfigure my production line. Also, very nicely polished and especially the sound effects make it very satisfying to fulfil the demand!
I know you guys from the last gds jam and probably personally my opinion isnt that objective because my expectations of this game from u guys were overestimated, but this is still an opinion and honest one(which is rare thing on jams)! So, I dont even know what to say, just good cool chill working game, no "wow" effect that u had on me last time, but I hope u had fun guys, keep working on ur skills and ideas to please the fans, because Im you fan!
If we dont talk about overall impression and only about the game, idk if u had enough time to do it or decided not to do it, but I would like to see
1) the goal in the game, so winning condition
2) type management of trucks(If I got it right there is no management like this right?)
3) maybe some limited length for the lines so this game would be extendable with adding levels with physical environment and the player would carefully make decisions about placement of machines
I like ur vision of the theme, a variety of machines and objects and simple, but solid controls for the game.
Thanks for the game!
Thank you so much!
Would love to hear what was missing to do the spark which happened for you last time, but I understand I’s not easy to put into words.
Yeah its hard to express by words, I guess u got straight into the theme last time with perfect visuals and simple, but excellent main mechanic and managed to collect all of these into one game during just one game jam in 48h