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mi-ky

31
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25
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17
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A member registered Jun 09, 2020 · View creator page →

Creator of

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Thanks a lot <3

Absolute gold. Loved the humor, writing, concept, and everithing else. Great work ;D


Sad that the princess wasn't up to programmer's vision

Loved the visuals, could tell you are a team focused on 3D. The sound and music are also great. And both of these worked great to create a nice and fitting atmosphere. 

LOVED IT. Loved the flow. Loved the sound design, and how everything tells me that it's happening. Would really like an official end to the game, something like a campaign. Definitely out of scope for a jam, but maybe in the future ;)

Loved the concept and the font ;D

Great game. Sadly wasn't able to finish it, but loved the simple art style and what you did with the limited mechanics.

Thanks a lot for playing. We are over the moon happy, that people are enjoying our little story :D

Alfred je jednoduchý, Alfred je všechno a Alfred ti děkuje<3

Alfred thanks you <3

Can't wait for the speedrun.com entries :D

Fun little platformer with a fun little protagonist and story. I can imagine myself speedruning this game, with the main mechanic giving you great opportunity to build up speed.

The answer is YES, yes I would still play you if you were a worm.

Loved the stylisation. Music, sounds, visuals, animations the whole concept goes together super nicely and makes it a super weird and interesting game.

Great little platformer. The use of limitation is super cool, love the first time facing the enemy and how it greatly teaches the whole premise of the game. To give something that could be changed, when playing in the desaturated parts sometimes it was hard to see the difference between the background and walkable ground.

Super fun little game. Love the minimalistic art style with a lot of great feedback (sound and particle effects). The only two little things I would do differently is to give an indication of the location of the targets and that the soud played mainly in the left ear.

Really cool concept and an awesome presentation. My only complaint is that the controls for picking colours were awkward.

Fun game!

 Love the addition of power-ups to help block some of your bullets.

Thanks a lot. Sadly we didn't catch that bug before building and uploading the jam version, but if you want to try the rest of the levels there is a fixed version for download.

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cool

Great to hear that you had a great time playing our little game. And about the ticking of fiature, I had that in mind, but it was a bit too much for me to add it in time. Will probably make an update some time later, thanks.

Really happy that you enjoyed it.

Thanks a lot, I didn't really plan to make any story for a 2D platformer, but you are the second person to mention it so it probably was worth the 2 minutes of figuring out a reason why you can't walk. Complaints about the difficulty aren't uncommon so I can't really blame it on anybody other than me. I have to learn that when I make the game and it feels easy it probably isn't easy for people that play it for the first time.

Thanks for the feedback both about the gameplay and the art style. I'm kind of new to making pixel art for my games by my self and reading that so many people liked it makes it sound like a not as bad idea as a thought.  This leaves the audio, which is absolutely the field that I'm the worst at, But I will probably at least try to add some SFX

Happy to hear that you found it enjoyable. Thanks to my poor time management I didn't really put that much time into polishing the min mechanic, but I will hopefully learn to do things better as time passes. Restarting the level after death didn't really come to me while developing, but in retrospect, I should have made it that way. 

Thanks a lot for the feedback really every little thing keeps me going in this.

Thanks for the feedback, the part about making it into a mobile game made me think about it, I could probably make at least a prototype for a mobile version. Unfortionetly I didn't have enough time to fix all the bugs with the hook, I Will try to fix it all and upload a fixed version. With the fixed bugs I really should add at least some SFX, but at this time it's my weakest side so it would probably take too long during the jam. 

Thanks again for the support everything positive really keeps me doing what I love.

Happy to hear that you enjoyed it and that you liked the art style, I'm currently kind of new to pixel art and art in general, but hearing that so many people like it makes me think that I am not as bad at it as a thought. And about the hook, I wasn't planning on changing the hook's speed only to fix the few bugs that make the hook misfunction, but I will look into it if it will help.

It really warms my heart to hear all this so thanks a lot. And about the auto-reset, I will put out an update with this as soon as the ranking period ends.

I'm sorry that I wasn't able to make it easier. It's my first time making a level based game where the difficulty depends on them. I Will try to keep this in mind for other games, but I still hope you enjoyed it nonetheless. Thanks for the feedback every word helps me so much to keep pursuing this dream.

Such a fun and beautiful game. Even though the game is this short it was really fun.

The mechanic of being a ghost is super interesting and at least for me new. Paired with a good level design makes this game that much fun. I can't wait to see what other puzzles will this game have to offer.

Still, there were some things that could use some change. Mainly jumping from one screen to another on top of it, teaching how the portals work and better showing what the green balls do.

Overall, I think that the full game could even grow to be a great commercial success. Good luck, because I can't wait to see this game be finshed.

Stoop I´m already blushing red!!!

Thanks

Thanks dude, I´m happy that you enjoyed it