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A jam submission

Dice The BunnyView game page

Submitted by MiraZzle — 7 hours, 14 minutes before the deadline
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Dice The Bunny's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#322.3233.286
Visuals#362.4243.429
Innovation#401.7172.429
Controls#412.1213.000
Overall impression#422.0202.857
Music & Sounds#461.7172.429
Theme#461.7172.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It is fun to completly destroy the rabbits by pumping all the points into one super animal, but it gets too easy. The game needed some kind of counter balacing mechanic, that would either force you to use all the animals, or mix up the stats. At the moment the game is just too easy. Other than that, its quite a fun idea, it is fun to play and I love the artstyle and the opening cinematic.

Submitted

At first, I wasn't sure what to do, but then I got it. You get the feeling of destroying enemies, as in other tower defense games, but it might have been too easy in this case :D. I just dumped everything positive into Ježik, and two of them destroyed everything in sight - which was fun, don't get me wrong, but not very challenging. I am also sorry for not playing the game with audio because the sound of the hot air balloon crashing down hurt my ears and I thought I was going crazy from the music :D

Submitted

Now look. Tower defense on a Jam is very unique and I commend that.

Buuuuut. 


You can just bully the Monkey. My tower line was just Mravs and the PURGED everything before it even got to the map. 

The intro cinematic was just amazing, but I would love if the time you spent with it was more put into the game itself. The dice rolling is cool but it is WAAAAAY too abusable.

That would require more effort to be put into balancing and strategy.

Also I still don't know what happens if Monke hits something. Will it add HP? She has -11dmg XD How often does she shoot? Did not test it but it sounds hilarious

Developer

First of all, thank you for the feedback! We really appreciate it :D

We are fully aware that the game is not balanced enough and that the rolling mechanic can be exploited. Negative damage actually heals enemies, which is completely intentional btw