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wojtaj

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A member registered Mar 26, 2020 · View creator page →

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I like games inspired by Papers please, but please don't make me decipher instructions in a time-based game :D The game plays well, even though I would prefer to be able to overlay currencies over the manual. The designs are nice, and the art style is charming, but there is just too much confusing information to enjoy it.

I didn't mind that everything was happening so fast, but it would be much nicer if I had some time to look around first :D Also the game told me to shut up :(

The game has nice visuals and is polished; however, I kinda went into auto-pilot mode and didn't pay attention, because I didn't have to. P.S.: I really enjoyed the sound of two crystals crashing with each other.

Really enjoyed the sound design and overall polish! Good work!

Same, I don't know how can I use the projectiles to get over the wall. I even tried to change to the second character when the projectile was mid-flight, because the tiles looked cracked, but to no avail.

At first, I wasn't sure what to do, but then I got it. You get the feeling of destroying enemies, as in other tower defense games, but it might have been too easy in this case :D. I just dumped everything positive into Ježik, and two of them destroyed everything in sight - which was fun, don't get me wrong, but not very challenging. I am also sorry for not playing the game with audio because the sound of the hot air balloon crashing down hurt my ears and I thought I was going crazy from the music :D

Thank you for letting us know, I still haven't noticed the pattern of why some unity games do that.

Thank you! The first three levels were really intended as tutorials, only the guy in the third one gave up from the start :/

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There seems to be an AI bug in Level 3 which is not present in the remaining levels. You can either finish it or skip it in the pause menu.

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I guess the issue for my potential group is that we are not living in Prague, and we were too late to fit into the 100-person limit. Traveling to Prague just to attend the opening speech and then finding a place to work from doesn't seem that reasonable, albeit still possible. We'll look into it. Thanks for the reply!

Hello, I am still confused about the possibility of online participation. You state that only 100 people can attend the jam on-site, but the overall capacity is now 150. Does that mean that we can participate online? Do we need an online-only team for that? ("Make sure ALL your team members are there!") Thanks!

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Hi, you might have encountered a known bug, but we will hopefully release a new, fixed version soon. Thank you for your comment!

Hello, we didn't. But I must say it's very uncanny :D I guess we just got the same ideas as "Adolif"

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Love the visuals and overall polish, the main mechanic is snappy and well executed, but I am not sure whether it is even possible to lose the game :D I was just clicking everything and eventually won.

Love the use of the theme, I was actually thinking about something similar before the jam:D I am curious about one thing - how does the "replace" mechanic work? Can an NPC notice a missing object?

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Pěkné (a zajímavé) použití bitsy, jen je škoda, že ve hře není nějaký záživný konec. Jsem zvědavý na rozšířenou verzi. (ups itch asi moc nezvládá diakritiku)

Thanks! We were going for a grindhouse/postal 2/kingpin late 90's "trashy feel", but My name's earl kinda works too, nice observation! The asset creation process was extremely liberating.

Hey, you're the Groth guy! That was one of my favorites from the last jam, I need to check your new game as well.

Should be the primary button.

Hey, you should be able to teleport around the place. Which headset do you have?

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Teď jsem to zkusil asi 10x se safe barvama, zkoušel jsem propy brát i v různém pořadí, ale pořád nic. Dokonce jsem si i smazal záznam v registrech, kdyby byl problém v PlayerPrefs, ale to taky nepomohlo.

Právě, našel jsem 9 hintů, takže jsem eliminoval 9 ostrých věcí (doufám), ale pořád střílím ostrou jak na kinematograferku, tak na mocap týpka.

Našel jsem 9 hintů, ale pořád střílím ostrou, dělám něco špatně?:D

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Hey,

our third guy called it off, so we're looking for someone else. We are both currently studying computer science and have some experience with programming, 3D art, and music. Check mine or lonnie's itch.io page.

Hi, it's in the second large building, but you need to complete the tone puzzle.

Pěkné modely a vtipný nápad, jen ta hratelnost trochu pokulhává :( V soubojích, kde je hráč underdog a bojuje se silnějším nepřítelem, je většinou nějaký skill-based trik, jak nepřítele porazit a skoro nikdy to není férový souboj, viz. 

Myslím, že něco podobného by hru dost vylepšilo :).

Pěkné modely jídla a ozvučení :D Ze screenshotů jsem si myslel, že budu pusu natáčet A/D a vystřelovat jazyk (jako žába), ale nevadí. Možná bych stupnice předělal na diskrétní hodnoty ("blocks"), protože takhle jsem měl dost problém si představit, jak přesně jednotlivá jídla stupnici doplní.

Díky! Jinak tomu algoritmu se říká "flocking" a je používaný převážně v RTS.  (občas se ale objeví i v jiných žánrech, třeba v sérii pikmin)

Ty hvězdice měly taky útočit, ale ke konci jsme vůbec nestíhali, tak slouží aspoň jako distrakce od krevet:D

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Připomíná mi to Typing of the Dead:D Koncept je sice jednodušší, ale funguje dobře. Líbí se mi taky zpracování a kvalitní pixel art. Jen jsem měl trochu problém synchronizovat jump/crouch s letícím projektilem, ale to spíš beru jako další challenge, a ne problém.

Rozhodně nejlíp vypadající hra jamu :), má to úplně skvělý mood. Jen škoda, že tam není více mechanik a možná bych trochu zmírnil kontrast mezi lesními plody a popředím, při prvním pohledu jsem to interpretoval jako součást HUDu. Jinak opravdu skvělá práce, i animace jsou naprosto dokonalé.

Just compute the velocity manually in the update function, worked for me.

Probably the most beautiful and peaceful game from the jam. There were just too many flowers :D so I did not finish it. 

Love the concept and the technical side of the game, however, my virtual hands kept shaking for some reason and I had to keep my real hands in very uncomfortable positions. If you would fix those issues (eg. make the required movement range smaller), this game could be elevated to a whole different level of polish.

Wow I did not really notice I was getting bigger :D Truth to be told, I only munched like 13 burgers, so that might have been the issue

Great idea. The green ray's behavior could be more intuitive, and the right ray passes through the planet - but I have managed to clean it anyways. 

That was ... a strange game.

Loved the planet and visuals! I have just two pieces of feedback - make the spiders attack a house or something at first, not the player - I spent some time running around the planet looking for the last spider (and potentially running away from it). Also, for some weird reason, moving the left analog stick rotates the shotgun, which makes it uncomfortable to aim.

The bleeding and shrieking hamburgers are kinda funny, I just don't know why I'm a troll and how does this fit the "Small world" theme.