I liked the concept of constantly having to switch out weapons - heck, my entry to the jam is based on a similar concept - but I think it's missing a lot of enemy and weapon variety.
The guns feel very similar to each other, and only the Sword Gun is different due to being shorter ranged - there should be some guns that have different projectile movement, like gravity affected bullets. Similarly, the enemies need more variety, since all they do is either chase you or move forward. Even just adding a shooting version of the worm would help a lot.
I think also the level design also needs work? I didn't know there was a spawner at the bottom until it glitched and spawned infinite worms.
Still, overall, it's quite a good game, and I think it'd be a fantastic one with more polish and better music!
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