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Alcheholic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #6 | 2.923 | 2.923 |
Overall | #10 | 2.827 | 2.827 |
Audio | #10 | 2.538 | 2.538 |
Art | #11 | 3.308 | 3.308 |
Gameplay | #12 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The art it's awesome, but the controls of movement are sometimes broken, sometimes jump don't work. Maybe the double jump will be better if you always have it and not just when the wind powers it's selected. Also I think for the gamepad you can change the "Y" and "B" for triggers to change the power.
I didn't really get wind gave you double jump, I read it here haha. I really liked the art, some pretty good animations for the skills. There are some problems with colliders, I guess. Sometimes you can't walk on water even if it's frozen. Neither I could jump on those wind squares, I had to restart a couple of times to actually end it.
PD: I don't know if it's on purpose, but if you use the ice abilty at the first puddle of water it will not let you freeze the second one to continue forwards in the game. Nice name btw.
Nice platformer and the alchemy mechanic was interesting and had cool looking animations. I was stuck however after getting the tree drink. Also If i played on any other setting than medium my jumps weren't registered properly, strange... Also at one point I fell through one of the blocks and had to restart because I could get on a platform. Overall good job!
Good game overall, had some issues that such as falling through the world and if you are in / on the collider when using alchemy on the object the collider for that object would just go away.
Can't wait to see what you make in another Jam!
Was a confused for a while until I realized that wind power gave you a double jump. Nice concept and good execution! The animations are super cool, especially the breath and tree. Well done for 72-hour jam.
Thanks :D
Yeah we know that's not very clear.
Very solveable if we give the double jump a more 'wooshy' sound effect, with some added 'wind' particles maybe...
But, you know, 'time constraints' :')
I'm glad you liked it :)