Thanks for the help! Does the new version work now? I think I made a stupid mistake.
Shakedimus
Creator of
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I liked the mechanic but it would be cooler too have more possible mixtures aside from the platform. I wouldn't know if there are because I didn't get very far. The controls were really hard and annoying for me , maybe this is a bit intrinsic to 3d platformers but here there were imo some bad control choices. The thing I find strange is the choice of camera, why is the character in the lower left corner in stead of the center of the screen. This made platforming really hard because the axis of rotation of your screen and the character are different. Also some more sound would be appreciated. It looked pretty nice and the animations were well done. Overall nice innovative entry but I couldn't get very far because of the weird camera ( or I suck :p)
Nice platformer and the alchemy mechanic was interesting and had cool looking animations. I was stuck however after getting the tree drink. Also If i played on any other setting than medium my jumps weren't registered properly, strange... Also at one point I fell through one of the blocks and had to restart because I could get on a platform. Overall good job!
The gameplay idea is nice and it looks fun but in my opinion the radius of vision is just a bit too small. It would be a cool mechanic that it becomes smaller the longer you play or somethin like that. Also the enemy spawning was weird, at some moment there were none and suddenky a whole group. Overall simple fun game but lacks depth and a goal.
I liked the way the combat worked, it was kind of interesting. The enemies were off course simple . The beginning drawing and the music were bot very nice at setting the mood. I had some fun with the combat sytem but in this simple context the alchemy part was not really fun but I can see how this would be a cool part of your game. Overall the idea is pretty good but it lacks some substance and a goal.
This is a really basic idea but quite fun although it gets boring pretty fast because of it's simplicity. I liked that you had to sort of sideways hit the goblins if multiple come at you. The visuals were ok. Adding a score in the end would already make it more replayable, now there is no real reason to play again.
Some of the platforming ideas were nice, like the growing circles but the actual physics of jumping was a bit annoying to be honest. As this is the main mechanic of a platformer it was frustrating. and after I had already collected two shapes and died, I quit. I wanted to finish it though because of the nice story intro, that was very well done. I was wondering what the outro part would be. Also because of the size of the level I felt a bit lost, it was also not visually clear what would hurt you and what would not or what was actually an item. Overall the presentation was very nice, but some polish on the gameplay and feel of the game would make the game a lot better => a typical jam entry ;)