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Shakedimus

22
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A member registered Aug 13, 2018 · View creator page →

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(1 edit)

Thanks for the help! Does the new version work now? I think I made a stupid mistake. 

I think i fixed it now, let me know if the new version works :)

I might have a clue on why it doesn't work Do you have mozilla firefox installed?

(1 edit)

Thanks! Let me know if you can get it to work :)

Hi you need to open  the .jar file so just double lick don't try to unzip it or anything. You do need a java installation to run it. Let me know if it works! :) 

Hi, thanks for trying it out!  The scoring is actually based on some online queries so it will not work if you were offline, but there have been other problems too. Were you connected to the internet when you tried it? :) 

It has a very nice presentation, both the audio and visuals were very pleasing. As a game though there is not much there. I could imagine some nice mechanics if you match cards you create a reaction of some sorts, I know it's really vague. Overall I liked it but a bit more depth would be nice.

I liked the mechanic but it would be cooler too have more possible mixtures aside from the platform. I wouldn't know if there are because I didn't get very far.  The controls were really hard and annoying for me , maybe this is a bit intrinsic to 3d platformers but here there were imo some bad control choices. The thing I find strange is the choice of camera, why is the character in the lower left corner in stead of the center of the screen. This made platforming really hard because the axis of rotation of your screen and the character are different.   Also some more sound would be appreciated.  It looked pretty nice and the animations were well done. Overall nice innovative entry but I couldn't get very far  because of the weird camera ( or I suck :p) 

BTW on your game page  you should specify the file is for windows, it's a box you tick next to the upload.  Your game doesn't show now in"Windows games"

I feel the same. I will play your game tonight and give some feedback :)

Nice platformer and the alchemy mechanic was interesting and had cool looking animations. I was stuck however after getting the tree drink. Also If i played on any other setting than medium my jumps weren't registered properly, strange... Also at one point I fell through one of the blocks and had to restart because I could get on a platform. Overall good job!

It's clear you put a lot of effort in this. Nice pokemon-like game. Good job!

Cool game, the tutorial was appreciated. The idea was pretty neat and the mixing was cool although sometimes a bit cumbersome. 

Very nice game! I loved the puzzles and the music was also good. Seems like you had a blast making the puzzles. The game idea was pretty cool, the graphics cute and clear. Great job! 

The gameplay idea is nice and it looks fun but in my opinion the radius of vision is just a bit too small. It would be a cool mechanic that it becomes smaller the longer you play or somethin like that. Also the enemy spawning was weird, at some moment there were none and suddenky a whole group. Overall simple fun game but lacks depth and a goal. 

I liked the way the combat worked, it was kind of interesting. The enemies were off course simple . The beginning drawing and the music were bot very nice at setting the mood. I had some fun with the combat sytem  but in this simple context the alchemy part  was not really fun but I can see how this would be a cool part of your game. Overall the idea is pretty good but it lacks some substance and a goal.

This is a really basic idea but quite fun although it gets boring pretty fast because of it's simplicity. I liked that you had to sort of sideways hit the goblins if multiple come at you.  The visuals were ok.  Adding a score in the end would already make it more replayable,  now there is no real reason to play again. 

Some of the platforming ideas were nice, like the growing circles but the actual physics of jumping was a bit annoying to be honest. As this is the main mechanic of a platformer it was frustrating. and after I had already collected two shapes and died, I quit. I wanted to finish it though because of the nice story intro, that was very well done. I was wondering what the outro part would be. Also because of the size of the level I felt a bit lost, it was also not visually clear what would hurt you and what would not or what was actually an item. Overall the presentation was very nice, but some polish on the gameplay and feel of the game would make the game a lot better => a typical jam entry ;) 

 Due to lack of time there is no real UI so if you want to play you should read the instructions on the game page. Have fun!

(1 edit)

Hi I've added instructions. I had to sleep and had a busy day of work so it took a while.  Due to lack of time there is no real UI so I hope my explanation is  understandable and  you have fun. 

Nice theme fellow frogs! :D