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SpellShift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.474 | 3.714 |
Innovation | #5 | 3.207 | 3.429 |
Art | #8 | 3.608 | 3.857 |
Overall | #11 | 2.806 | 3.000 |
Audio | #19 | 0.935 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Janky, but weirdly addictive once you understand some of its functionalities. I like the feeling of progressing and becoming stronger as you unlock tier 3 combinations, more attack speed and more health
I really like the concept of the game, but it's a little bit confusing with all that combinations since you start... Maybe if the game introduce all of this progessively, will be more easy and attractive for the player. (Sorry if I said something wrong, my english it's bad xD)
Cool game, the tutorial was appreciated. The idea was pretty neat and the mixing was cool although sometimes a bit cumbersome.
Polished enough to be a legitimate game, but a lack of audio bothered me.
Neat game. I like the mechanic of building spells from the spirits you pick up, but it was a bit confusing to learn. The combat was simple, but worked. I like the projectiles, lighting, and overall visuals, even with squares for people. Nice job for 72 hours!