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Beast Corp. 5000's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #18 | 3.318 | 3.583 |
Giant Bombitude | #20 | 3.703 | 4.000 |
Overall | #20 | 3.575 | 3.861 |
Styyyyyle | #22 | 3.703 | 4.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Metroixer
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Comments
That was frantic and awesome.
So so hard! Had fun with it and super impressed, but it's tough as nails. Shmups are really hard though, so well done.
Good track, plays solidly. I had a good laugh at the boss reveal and finally put it together. The Noise gauge works with landing the reveal, but I also like how it works as a way of encouraging accuracy in a bullet hell where you otherwise would just lean into BlazeBullets24x7.
But BOY its hard. Saw the tall screen and said "oh one of these! I'll take my home at the bottom of the screen" and then was immediately killed when they came in from the bottom. Similar with the side enemies - if you're gonna squish the screen, gotta keep it fair by sending enemies in only from the place where they're gonna be furthest and players have a chance to react. (in a lot of those classic games, enemies did "come in" from the bottom, but a lot of times it was in the background plain and they didn't be come tangible until they got in front of the player.)
Shape up those enemy waves and this would be really tight and rad!
thank you for the thoughtful feedback! yeah, i recognized this game was too hard near the end and threw in the easy mode for that. turns out when youre main reference for a shmup is Recca Summer Carnival 92 you're probably not gonna make a fair one lol. i'm glad you enjoyed!
Sick. I love this.
Really good feel to it, nice and snappy. I think some indication of where enemies are about to spawn (even if it's RIGHT before they spawn in) would help the player (or at least this bad player) feel like they were in control