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Matte Wagner

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A member registered Feb 05, 2017 · View creator page →

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So i just had my artist export from blender and it works! Seems like there's something going on in the export from Max that the plugin doesn't like, something for your backlog I guess :) but thank you for your help!

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looking at it in blender, the pivots are in the right spot. It is offset because it's an "upgraded" version of another object that needs to have consistent center points. It's particularly odd that besides the offset, the mesh isn't able to be seen at all

that's wild, just got a re-exported file from the artist with everything zeroed out but it's still happening in a brand new clean project. Maybe because it's from 3DSmax?

just sent an email you your info@kindeyegames address, looking forward to your help

it looks totally fine in the babylon sandbox, definitely gave that a shot first. I am happy to share my file and project, do you want to DM me with an email to send it to?

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Hi there! I am trying to import a .glb into the engine and it's offsetting my origin as well as being (I think) invisible. I tried opening the example scene and changing the name of the lava dude to my model but nothing happened, so i made a new object in that scene and am seeing the offset and invisible issues happening in both a fresh project and the demo.

I am using firefox, not sure if that matters. Happy to jump into discord if that's possible or can post vids/pics here. Thanks!


(notice name on bottom of image, the right side lava monster is set to the same)

posted an update, seems like a lot of people hit that door bug! 

For jams I just like to play around and concentrate on making something that’s fun without penalty. I think if I go forward with this I will definitely include a “with health” mode by default, but for the simplicity of the game jam I just wanted something that lets the player decide how hard they want it to be instead of worrying about fail states

I have updated the Super Neato build with a fix for the door. It was a major pain! Everything else was done within the timeframe, I just uploaded the initial build since I didn't have a fix for the doors yet. Thanks for all that have played, probably worth re-checking out with the fix if possible :)

I love Construct and use it for as much as I can! Sorry about the door, we're gonna get someone in there to check it out. Seems too dangerous to be left like that :

Totally valid strategy! :) The door thing is super annoying, I have fixed it on the polished build I will post eventually. Player speed is also something to tweak if I work more on this in the future, thanks for the feedback!

thanks! Really happy with the overall pace of it. Had a second build in progress with a bug fix for the doors but somehow I broke like 5 other things so I couldn’t get it submitted in time. Thanks for playing!

This is awesome, very well done! I was able to soft lock myself in this section. On the left side I flipped the blue switch then jumped up before the ledge got there. Will give it another shot though, this is a great entry :)

Just updated description!

top level description says any engine but easy and hard mode call out pico, with easy specifically saying to use pico hashtags. Cool to just use the assets but still enter?

Horrifying. Well done.

like that it went between 2d/3d!

cool idea! 

This is really hard, wasn't able to get past the second "outside" level but it was a lot of fun trying!

Art for this turned out great! Left/Right movement felt too fast, but this looks great overall

lol I knew that Kenney asset as soon as I saw it! Good job making a brief but funny small game, the end was a fun surprise

Welcome to the game-making club! I apparently can't stay away from those dang family sedans....

Clever idea, I really liked the voice sound effects

So so hard! Had fun with it and super impressed, but it's tough as nails. Shmups are really hard though, so well done.

Love the sim death interpretations and the hand drawn style

always fun to see puzzle games appear, the only thing that felt a bit off was that I couldn't seem to drop a piece if I selected it on accident? Regardless, good job at inducing Overcooked anxiety :)

Really cool to see something so different!

boardgame idea is cool, didn't have 4 people to test with but it seemed neat from playing solo for a while

Despite the blasphemy of Lockdown manipulation, this was cute and liked the physics objects thrown in for good measure, especially the bell.

this was a lot of fun, felt too floaty until I got used to it but then I learned how to move around and had a good time.

I think I did well? It was nice when the smaller rotating ones showed up for a change of pace, good luck on your bigger project!

Killer job, I wish it got harder though? Seemed like it was the same difficulty for as long as i played it. Made me laugh pretty hard though, and felt good to play.

this was great, LOVED the spaghetti assassination

Great job! Fun mini-puzzles, good use of mechanics, and well done staying within a small scope to deliver something delightful.

Had fun with this, really enjoyed the visuals that went along with it! It seemed to hang for a really long time in chrome a couple of times, but worked pretty well overall

Good writing, I like the setup of meeting them then investigating. Also, Vinnie as a wizard is very, very true.

Really good writing, laughed out loud multiple times. Thank goodness Bakalar didn't have to deal with any refrigerator jokes!

well done, good job!

if you think you did, then I think you did too. That being said, there are actually two endings so it’s hard to say! Thanks for checking it out, find both endings if you can!

Making health/death systems have meaningful impact in a gamejam requires a lot of tuning, since it was just me I like to imply vulnerability but let the player still get through the game.

 So you probably (definitely) had negative hp. Thanks for playing and commenting!!!