I wrote a whole story and dialogue, just didn't have time to implement it! Thanks for playing!
The black and white isn't a filter, every asset is in black and white aside from the characters. The cheat being unclear is also bugs, sadly.
KyleParsons
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I loved the art and music. I would totally go see The Snails in concert.
The level design and mechanics though were pretty impenetrable. The first few jumps/ platforms should have been much more easy and obvious. Also the mechanic of the jump height increasing should have been explained better in-game.
After failing to jump to anything from the house, I ended up going on the root around the edge of the house onto the roof. Then I was jumping so high I couldn't land on the small distant lily pads.
I would loved to play and see more if I could have. The house was decorated so nicely.
I like the trippy internal organey style. The movement and shooting felt good.
Getting hit could have had a bit more feedback to tell where from and to take less damage per hit. It also would have been better to know what the pros and cons were of each of the different things you can equip.
I beat it with the saw and machine gun. Machine gun seemed to tear up the eyeballs well from a distance.
Admittedly I'm a bit of a puzzle game hater. I feel a lot of them are too simplistic and played out. If you can solve the puzzle by sight then just have to go through busy work to execute it without experimenting, that drives me crazy.
This game, however, nails it. So fun. Really clever puzzles. The best cat stretching game I've played this jam and I have played more than one.
Just a minor thing, I did have a bit of difficulty with the controls. I would maybe make space a toggle instead of a hold.
Very cool concept. I enjoyed it. It was fun to create a lot of slimes and then slip away while the enemies were distracted with them.
The guns are a bit unforgiving and took several tries to slip past. I think if there was a button to gather your slimes around you, that would help. When they dashed at the gun they didn't give me good cover and when I would try to run ahead I wouldn't have any cover with them being behind me. It felt a bit luck based to have my slimes in the right places at the right time to pass the multiple guns. That said, it was not a major issue, I was able to complete it. Good work.
Great job. Good visuals, sound and music. I think the projectiles could have been a bit faster and thus more accurate but it worked with the tone. My weapon got so huge and slow I couldn't keep up with all the enemies. I suppose that's intentional but a bit counter intuitive. Having some additional mechanics to the gun and movement would make it even more fun. Something like Devil Daggers is an example of a small arena shooter with lots of things to do.
Wow I loved it! Platforming on the back of a huge dragon is so cool. I've wanted to make a game like this for a while but never have. Glad to see it's a viable concept. Was there a win condition? I seemed to have a good defense going then got risky and fell off while trying to get to the platforms on his butt to see if there was a secret.
Four-in-one is an ambitious concept. You pulled it off pretty well. All the games were enjoyable. The helicopter one took a while to get the hang of but it felt good once I did. Roscoe was and Draw were solid. the Wizard one I kept having enemies spawn on top of me which killed me. Also I could run outside the screen off to forever and never get caught. Having unique art and sound for four different games is an accomplishment.
Thanks for the feedback, glad to hear you were into the idea. Originally I did want it to be more of a platformer with spikes and enemies and stuff. Then I changed the idea to just some light platforming to collect some items because it seemed more in scope for a jam... I do want to continue working on it so it's eventually presentable on stream.
I know about the bugs, hopefully it wasn't too annoying that I didn't put a respawn point in. I think I introduced the bugs at the last minute too in a daze from working too long.
My twitter is @Frump3d but I haven't been tweeting for ages now, I barely read it anymore either.
I didn't finish it, so it's just those objects and the mechanics... Not really a game and very far from what I had envisioned. Making games is hard! Going to keep working on it though. Thanks for playing and commenting!
I updated it so that now any controller will work and even keyboard if that's your thing.