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ADVANCING The BOMB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Styyyyyle | #17 | 3.868 | 4.364 |
Enjoyment | #19 | 3.304 | 3.727 |
Overall | #25 | 3.384 | 3.818 |
Giant Bombitude | #43 | 2.982 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Alex Yao @Ragtagradical - Art/Code/Music/Etc
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Comments
this was a lot of fun, felt too floaty until I got used to it but then I learned how to move around and had a good time.
That was great. Fun and really well made all around. The severe knockback was a bit much for me but that was clearly a design choice. Nice job.
There's definitely the foundation here of an interesting twist on escort mission game design. I managed to get stuck UNDER the bomb at one point, but that was mostly my fault! The scrolling text until I hit START made me laugh. Nice!
Oh HELL YEAH! That's what I said the moment I got into the game! I have to admit this was my cup o' tea :) Good stuf!
awesome! i'm glad you enjoyed it
Wow, even with two controllers that last push was nearly impossible, eh? I had to kite some enemies behind the bomb and then keep the front clear so they were pushing it for me.
The guns leveling up is cool, and the destructible environment is cool, but the way the waves respawn in an empty field really starts stacking the deck against you. Movement feels cool tho!
Thanks for playing! Luring enemies into pushing the bomb for me has been the only way I've completed it as well haha. And I've just made it more difficult to complete by adding an end boss that can drop obstacles! I've really only played it solo myself, even though it's designed to be a coop game. Haven't had a chance to test actual coop. I'm hoping that the game is more fun the more players you add to it.
Haha, Well that might be the authentic experience, cause I was sitting here trying to do it by myself with two controllers. I'm curious how having 3 actual players would work. It's nice that you can push it faster with everyone behind it, but my bet is it'll always be better to just have one person push and everyone else in front constantly firing with max level blasters.
that's a good point. I could add some kind of enemy that comes running up from behind to change that routine. Could be a pretty funny shock. Maybe flying enemies that dive bomb players and carry them away.
If anyone manages to play it with more than 2 controllers let me know!