Sadly due to life we couldn't complete the loop, but we're happy with the progress we made.
Also everything is replicated ready for multiplayer, we just didn't have time to setup a lobby system (and have a level complete UI)
Alixxir
Creator of
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Hey! good work! I think doing this with your kids is amazing, good work!
Personally I would have preferred it all the move a little quicker but the premise is cool, it reminds me of those coin machines inside arcades where you're trying to push prizes out by putting coins into the machine.
Thanks for the game! Good luck in your next jam!
Fun little game, appreicated the mixture of 3d and 2d, you stuck to the theme and i didn't encounter any bugs! so good job!
Note: Idk if it was just the web version or just me? But the background was moving at like lightning speed and made me feel a little sick, I persevered though! Thanks for the fun!
Sure! Note that i think on a technical level, there's a lot on display here and it's definitely looking good! (So don't mind my feedback, it's just observation)
Off the top of my head, there was a bug on the second level whereby i returned all but one civilian and everything despawned, all the enemys and the last civilian which meant i couldn't complete the level.
The instruction menu thing could use some proofreading if you have time :)
and, although it's cool all the civilians have names, the healthbar displaying rolling around the screen alongside all the names took up a lot of screen real estate that could otherwise be used to focus on the task in front of the player.
I think some of the 2D assets (the health bar markers especially) didn't seem to have their alpha transparency colour set, so they had white backgrounds, which would be cool to sort.
The screen resolution selector had multiple instances of each resolution, it may be worth sorting the list to ensure there are only unique entries in that list.
Additionally in that area, you could get the game to come out of fullscreen, but then it would not return to fullscreen when the checkbox was re-ticked.
Hello!
I liked the concept, it reminded me of like a 3d abes odyssey style mechanic.
I really like the art style too, I couldn't put my finger on the inspiration but it definitely felt familiar and fun.
The player controls were pretty straightforward! I'd kill for a mouse sensitivity option and mouse locking but otherwise it all operated as i expected for the most part.
Personally, i felt the enemies weren't really impactful enough, i was able to collect all the civilians in the first and second levels without actually needing to use the shield/reflect mechanic. This resulted in the gameplay essentially being an explore/collectathon, rather than a combat/protect challenge, but if that's what you're going for that's cool too, but in that case i think there's definitely room for environmental puzzles :)
Also, I appreciated the fact that it was possible to change resolutions and volume of the game in the options, these are often neglected but nice features.
Really cool game. I can't rate the game but here's my feedback :)
Audio:
I enjoyed the background music quite a lot and I thought the voiceover stuff was really cool too! The only thing I struggled with was that the music was considerably louder than the voiceover. I could hear both okay on headphones but it may be hard to make out the commentary on speakers~
Mechanics:
Mechanically simple, but the whole thing was really smooth, I didn't run into any weird bugs or anything which is a feat in game jams! The only minor hiccup was if you're holding down the right mouse button on respawn in the 4th( I think? ) level, you just die on repeat :D But this didn't impact the player experience at all.
Art:
I thought the style was really cool for 2D and the fact you managed to make the levels and the character animations in the game jam duration was really impressive. You stuck to a theme and you nailed it, good job.
Thanks for the fun!
Good Luck!
Thanks for playing! Yeah, it seems that the game is operating as expected but we weren't very clear on the character swapping mechanic and which abilities each character had!
In the next update we'll make sure we find a way to make it clearer!
As a quick summary the characters abilities are as follows:
Blue:
Fast Dash - The longest and fastest of the two dash abilities, allows the player to traverse through the blue walls!
Red:
Shoulder Barge - The shortest dash mechanic, but it allows you to break the boxes found throughout the levels
Grab/Pickup - This is exclusively a red ability, but we were unable to clearly declare this.