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Flashmob's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #67 | 1.735 | 2.125 |
Overall | #71 | 1.327 | 1.625 |
Audio | #71 | 0.816 | 1.000 |
Fun | #72 | 1.021 | 1.250 |
Gameplay | #72 | 1.021 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
The idea was to create an endless runner with a particular spin, by making it multiplayer, so that different people could join forces and overcome the obstacles on their way all together.
But, alas, we have jobs.
We'll keep working on this in our spare time and upload new builds, the link is in the game page description.
Number in team
3 team members
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Comments
The visuals of the 3d models were nice and fit together well, but it's a shame the theme wasn't able to be worked in, because the concept sounds good!
Cute little bears breaking through stuff, love the combination! Tho I didn't get how the theme is applied in the game and I also think a cooldown between bashes would work great. I would have liked to go further like the area from the attached screenshot? A little bit more challenge and get the multiplayer part working you might have a pretty nice game here.
I had to create my own game so couldn't get the full multiplayer experience but had fun with the bit I played. I let myself get hit on purpose and noticed you can't die or lose, is there more difficulty with more players?
In any case, there's nothing cuter than a toy bear bashing through gates and dumpsters!
Hi Alex, thank you for your comment!
Unfortunately our build doesn't have multiplayer working in the end, and yes the game doesn't have a working end game condition. Thanks for trying it out though, we'll keep working on it, promised! <3