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Spellslinger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #52 | 2.869 | 3.429 |
Gameplay | #84 | 2.032 | 2.429 |
Overall | #88 | 2.032 | 2.429 |
Fun | #91 | 1.793 | 2.143 |
Audio | #98 | 1.434 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
2
Does your game include art/sound packs or pre-prepared code?
Yes
If yes, please provide the source of the packs used
The only thing we did not make is the audio, we use royalty free sound bites from https://www.zapsplat.com
Please provide a link to the project source code.
https://github.com/Illthani/Spellslinger
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Comments
Good try! It's certainly a very cool concept with nice magical effects and spells, I think those are really well done and beautiful, but there is something to be said about a need for visibility.
It's problematic when some of the spells make it hard to see anything, it's also a spellsligning game in tight quarters and small rooms which is also a little hard to handle, attacks often come too suddenly that way.
You have a basic cooldown system which is good, but it feels too short, granted, it'll be rough to not be able to do anything at all. I would have suggested having a free basic attack, but if that doesn't work, having seperate, longer cool downs for the 3 types of spells would be nice.
You had it before, but making those red enemy projectiles stand out more would be nice, even if you can't add a new effect, making them glow brightly or something would be nice. Also sound effects, though we can't things now, sound effects would go a long way to giving it some impact.
Good try on the game! The only thing you didn't do was the audio, the enviroment is really well done and you made a character which is always a fairly tough task, the special effects were also really cool!
The modeling and FX were top-notch. Didn't really understand if there were any objectives but it was fun just endlessly blasting red boxes. Looking forward to seeing a more finished build. Earned you both a follow.
On build 2 ice attacks don't seem to do any damage, and I'm not sure what the right click spells that summon a portal do!
If you ping me when a new build is out I'll be happy to play it though!
We were doing a large amount of systems in the game to "slot machine" the spells. Some colliders and scripts were not added onto objects and we decided to take a break as we had barely any rest. I will make sure to fix the majority of issues within the game within couple days of this answer!