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AllEyesOnMe(Ryan)

177
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A member registered Jul 03, 2021 · View creator page →

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Yeah, the player attack was supposed to be a ranged attack but we didn't have enough time to implement. What I do is pop about 5 minions to start with and add as mana comes back. You're basically unkillable at that point.

When we compiled our build it came out to like 10gb and with limited time left we were trying to get the size down. I forced the texture fidelity to 64x64. Which worked but degraded all the bitmaps to the same size. I didn't have enough time to re-import everything before the deadline ended. Thanks for playing, we're really glad you enjoyed it.

I don't like clickfests so I'm not the best judge of this one. I think it was a pretty good attempt but the music wouldn't have been my first choice. Good job on getting something submitted though.

Replayed it and yes, it was much better without the lag. Didn't quite finish the whole 15 waves but good work.

LOL, so did I, in a way. I baked all these great lightmaps that blew the file size over 10gb. Had to scrap them all last minute and degraded all the texture maps just to get it to upload xD. Thanks for the reply. Lessens my sense of failure.

I don't know if I explored the whole map or not. I liked the idea. It was quite a lot of fun but I'm guessing you ran out of time for a full level/win condition. Nice take tho.

A little repetitive but I can tell a lot of work went into this. Did you do all the modeling yourself? Great job on this project

A fun take on the modern approach. My FPS was lagging quite a bit with the WebGL build so I couldn't play it but it looked well-polished. Good job.

Interesting concept. A few too many mechanics for my taste but good job on the submission. The gameplay felt pretty good. Would have preferred mouse control for selection.

Thank you for a taking a look at it! It was buggy for sure but we all worked really hard and we're really proud of what we were able to accomplish.

Glad you had fun! It was a joy to work with this team and even it's a little glitchy in it's current state, we're really proud of what we made.

The bones are all there for sure. The map feels pretty complete and it would be a good place to start from. We'll have to see how the team feels after a little break from it. Thanks for playing and for your feedback!

Oh man, after I figured out all by myself how to play it was really good. I love these unusual games people come up with for jams. The last fight was a little too easy but maybe I just got lucky. Great entry and a really fun project. My highest rating of the jam so far

Ahhh, gotcha. I was a card away from being able to play xD

I won! Gameplay felt good and the difficulty was just right. Good job on the submission.

IDK if I was doing something wrong or not. I could play my first card. It said my opponent was acting first but he never played and i couldn't press any mouse or kb buttons to make it move forward. Props on the design though.  If you update me on what i did wrong I'll give it another shot.

The game was submitted a little glitchy, admittedly. I was a really big project for our team and we're kind of just happy that people are able to roll around, apply treatments to people and have fun seeing the environment we made. Thank you for all the great feedback and we're really happy you had fun.

We're so glad you liked it. Thank you for trying it out!

Not bad. Interesting mechanics. Good job with the submission

Nice story, good job

This is awesome. Never had someone do a video replay for their comment! Thanks for playing, we worked really hard on it

Nice minigames. Lot of work accomplished. Pretty difficult but good job with the submission

Good job getting it submitted. Nice idea that played well with the theme

Is the build working? I can't get past the title menu

Fun concept! It broke for me after i got to the ladder but it's still fun

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Good job getting something submitted. Nice atmosphere and voice-work.

Thanks so much, glad you enjoyed it

Man, we are working hard on it, I promise. The interest in the project has been obvious. Almost everyone who submitted hit our page the day the jam ended. We are nearly done with core things but we still have to tie everything together and make sure it all works. We appreciate everyone's patience and we're as anxious to get the project published as you are to play it. There's well over 500 hours of work in this project and we're dying to show it off.

Thank you for trying it. The game itself isn't playable ATM. We're working hard to get it where you can complete it. Check back in a couple of days. We have hundreds of hours in this project so, obviously, we want you to be able to play it! xD

Fun and buttery smooth. Great project.

Get to the pyre/bonfire. When you get close to it, it will light and then you go through the nearby gate.

Well, your team obviously needs some experience but you entered the contest and submitted something. I'd say that's better than playing xbox all weekend. Keep practicing. My first jam wasn't very good either heheh.

577.1 Took me a minute to figure out the wall climb. Almost gave up on it actually. Very solid, just-difficult-enough game. The controls felt really good as well. And funny!

Fun, seemed like there were a couple of things you didn't have time to work on but the overall concept was clean and pretty easy to figure out. Controls felt nice as well.

Thin concept but the game feels smooth and it's "just" hard enough.

Well, you're wonderful level designers and the variety of enemies was really refreshing. I guess, since I'm on the spot here, I would suggest just mixing it up a bit more. You've clearly got good instincts for enemy design and level design so, lean into that and just spread the bomb mechanic out a bit. It has fantastic potential and when you're looking at something from three feet away sometimes you can't see what's right in front of you. My suggestion would be to try and step away from it a bit and draw inspiration from a couple of other source that would blend well with what you've done.

I actually went straight to my page and wrote it right after I posted that comment and then forgot to hit that publish button! LOL. Anyway, It's public now and I love that I have kind of a diary of what happened so I can look back later.

Working on it as fast as I can! IDK if I'll be able to finish before the judges get to mine but I'm trying to. So glad you enjoyed it though.