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The Girl, Wisp, and a Dream's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #217 | 3.594 | 3.594 |
Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game was so cute then I beat it and now I don't know. Fun time, but definitely needs either more possible levels, or just a set order for the levels. I saw the same ones a few times.
Yeah there's only few levels(its currently 7 levels). can only do so much in 48 hrs! so we made it randomize just to make it a bit longer.
Glad you had fun!
Nice level designs. I like how you expanded the mechanics with the wolf blowing air and keep the level rooms small so players have to use the wisp more.
Glad you liked the level design! And thanks for trying out the game ! :)
Interesting concept that needs more polish. As it is now it's too clunky and hard to control Lily especially if she's airborn. Not sure what I feel about the time limit either, I guess it depends on what you are going for. But personally for me the time stress combined with the not-precise controls created frustration more than "aha!"
Cute art tho and it feels like a good ipad game.
Thanks for the feedback!
Yeah the controls need a lot of work, currently adjusting how the controls work and would release a new update as soon as we can after the event ends. :)
As for the time limit, we we're trying to combine the traditional time limit and Lives as the same thing, we'll try and look up on how to improve this time and Life system.
Thanks for the time trying out our game.
Love the visuals and the music in the game. It gives you the feeling that you're really in a dream. As i replay it whenever i get a game over, I get to understand the game-play which include the time limit (which is 7am since she's a little girl that needs to wake up by that time) which is thrilling that you can't play in a certain stage forever which gives the player a challenge. And the problem that i have with the game is on how you maneuver the mouse to control the wisp that the wasp is a little bit hard to control to push the girl. And, I want to see that the wisp gets power-ups since the game will get harder as the player plays more of this. In the end, I love the game. it's cute in a good way and i hope i get to see improvements with this one since I really enjoyed it. I'll give it a 3.5/5 rating. Good job! :D
Thanks for the feedback Chiro! I'll take note about the controls!
I'll also take a look at upgrading and giving power-ups for the wisp, I'll keep everyone posted for the updates.
Thanks again!
very cute animation and lovely music. The time running on the top left corner is such a nice touch imo. The control is a bit finicky though, I think because the hitbox of two characters are a bit small. Overall I like the idea and this is a very complete game, good job!
Thanks for playing the game Nam! Yeah im having a lot of feedback about the controls, I'll work on it more. :)
And thanks alot for the kind words, we really did our best for this game jam.
No problem, you can only do so much in 2 days, having a complete game with levels, music, animation and all is already a great achievement!
It's a well-made game with a good idea at the base. It also has a good premise and scope, and an atmosphere which is functional to that; the various game elements feel very cohesive. I like it overall.
There are 2 big flaws for me. The first one are the randomized, endless levels. I would have much preferred an adventure mode with "handcrafted" levels which have a beginning and an end, as this would allow for a more refined difficulty and a more sofisticated level design, which, as it is, is far too simple.
The second one is that the fundamental game mechanic doesn't allow for a much deep gameplay, it's too simple and more suited for a mobile game.
3/5.
Thanks for the feedback Clodi! Currently there's 7 levels being randomized to be spawned as 10 levels, and +2 being the start and end. The idea of having a handcrafted levels is really good, I'll take a look at this! :)
As for the game mechanic, I'll try thinking of more ways for the wisp to assist Millie to give more depth on the gameplay. Thanks a lot for trying out the game! Cheers~
I like the story and also the characters, it gives of quite a nostalgic feels to it. The art used is quite adorable. However, I do find the controls somewhat difficult and the energy consumption is just too fast without realizing it. The mechanics are ok but I think you should check its responsiveness cause I thought that I was doing it wrong for the first minutes of the game where there are instances that I can't move millie a couple of times. Overall I liked the game but it really needs a few more tweaks and refinement. Great game and can't wait for its updated version.
Thanks for the feedback, Zetsuo! I would take note of the responsiveness of the controls.
I'll keep you guys up to date once the updated version comes out(after them event~)
Thank you for trying out the game :)
I really like the game. Can't wait to play it again! Good luck!
This turned out so well :) All the aesthetics work together perfectly. I think I would definitely refine the platforms if there was another go round but everything has a nice ethereal look to it and sound. Sometimes it's easy to miss the energy bar so you fall out of the sky without realising why, but it plays really nicely, I had a lot of fun with this one
Heya, thanks alot for helping me out too! I really liked the the tiles that you made but I think I've made it too small realized it an hour before the deadline and couldn't fix it on time, I wish I could've showed the details you made with the tiles like how you rocked the background images!
And yeah I got lots of feedback about the energy bar, I should've placed it on a better position that the player could easily see! (Like around the wisp). Thanks for the feedback!
Hey no worries, I actually like the plain background it works. Give me a shout if you are ever updating the game after the jam and I'll looka t redoing some stuff for you
Overall the game has a good theme that fits its genre. Definitely need more polishing in terms of the game's physics and around the control to find the balance between pushing power and the power consumption, maybe to further look into weak push = less consumption, while medium push = normal consumption and big push = maximum consumption like a short burst of power to get past certain obstacles. Another issue would be the fact that the unity embed is not 100% functioning on Google Chrome, unsure if it could be solved by the developer but a workaround currently is to play on Mozilla Firefox to really experience the game. For the future of the game, maybe to award new color schemes, background design would be a good way to go.
Thanks for the feedback! I like the idea you gave about energy consumption based on the force used! I'll definitely try it out! as for the physics, I'll do my best to tweak them out for the next release. As for the embedded game, I must've did something wrong while building the game, I'll take a look at it. :)
The concept and mechanics are great but it could use to have a bit more of responsiveness to them, Had to figure out how it actually works since it was either I was doing something wrong but it was me I'm not understanding things properly along with some difficulties to move the character. The art used in the game is adorable! But overall It does need to be refined some dull edges around and it could do good.
Thanks for the feedback!We really appreciate it, this would help us make the game much better
i love everything about it but my personal thought is the girl should be heavier it just bothed me
Thanks! i'll take note of that and try to tweak more stuff for the future update! :)
SUPER CUTE! I love this! The storytelling, art style, and music are really nice - it all just feels cohesive and together. Even the mechanic feels right. With a bit more refinement of the details, I think this could get even nicer. :)
Thanks! we really worked hard on this. We have plans to continue this game after the jam :)
Nice game (sorry for my broken English)
If only I could blow a guy's shirt instead of a girl's skirt.
Interesting Idea ;)
Very cute and unique!
Good!
Loved the graphics and the music and really enjoyed the unique controls...
Really cute design and an interesting navigational idea. Could be really good with some polish :)
Thanks! I'm thinking of adding an update once the Jam ends :)
Great design, original gameplay, cool music and story. Nice one !
glad you liked it!