Fun concept! Controlling the ship with commands was interesting. I agree with others that the FWD/BWD controls were introduced with a bit too little time to react (at first I didn't even notice "FWD"), so extending that time slot would be nice. It may also be interesting to introduce more "program-like" command sequences, for example, `mm & wait(1) & sht`. Overall, nice work!
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Space Command 1980's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #59 | 4.182 | 4.182 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Super well done! All of the elements work really well together and it's all communicated really well to the player. I especially like the instructions being written on scraps of paper, as if they're being left for you by some passive aggressive office worker.
The one problem I had was that the font choice made me confuse the D in FWD with and O. And there was so little time to experiment with that command before the enemy kills you that I didn't type it in fast enough when I figured it out.
It's like a shmup combined with a text adventure - I love it! Doing things by typing the commands is weirdly satisfying, and I like that you gain more and more commands. I only wish there were some way to continue using different commands - maybe a life system, or different levels where you're allowed certain commands. Every time I died I would start over and immediately want to shoot stuff, only to realize I couldn't. Awesome game otherwise :)
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