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Space Command 1980's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #59 | 4.182 | 4.182 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the gradual introduction of new commands - it's well taught. My design criticism is that the command-line interface, despite meeting the theme, doesn't really add anything interesting in terms of design. For example, in QWOP, removing intuitive control of the player creates hilarity. In Space Command 1980, it's certainly clever and well-implemented, but I'm not getting what it adds in exchange for what it takes away.
Regardless, it was clever and fun and I enjoyed playing it! Thanks for making it!
You have a nice tutorial in it, i think that will be better if instead of "fwd" and ''bwd", you use "up" and "dn", but in the same way. Amazing game, good job !!
This is good. Good introduction of commands too. I say work more on player feel feedback but good job for a weekend jam.
Great and innovative! Loved the concept and fits the Jam really well. Nice job!
Nice idea and it was executed well! I like how you get more and more commands; making it start off simple but then get complicated. That reminds me of portal's design.
I think it's a little annoying to start from the beginning; but my game had that problem even more lol. Also, it could use a bit more juice. Maybe some good old screenshake? Really good job!
This was surprisingly good! The addition of new actions during the game was unexpected and thrilling! I got a score of 139 but I'm coming back for more :)
Wow. nice one. can't believe you made this in 48 hours
Nice Idea,
For me it failed at the introduction of the shooting mechanic
very great game and idea i think more commands will make it perfect well done.
You can go checkout my entry it will be very nice if you rated and left a feedback.
Another game that I thought would feel repetitive with time, but the design of it keeps things growing and interesting. Checkpoints would be nice (I know it's score based, but it's more interesting with more commands), but otherwise really solid work.
I think there should be perma checkpoints you unlock to start your next run from. So you enter START SHT to start from where you get the shooting mechanic.
That's an interesting idea that not only solves the replay issue but also makes use of the mechanic in doing so! I like it.
Cool idea! I had fun playing it.
Holy Sheet! THIS IS A VERY GOOD AND POLISHED!
I really enjoyed it!
If only you can make a stage start with all the options unlocked after doing the "tutorial" part-like, It would make the repetitiveness of this game more fun! but still a solid 5/5 for me!
Thank you very much for the praise and the feedback!! This means so much to us. :D
Amazing game.
Even as a programmer, I had some trouble on the later stages of the game. I really like the "tutorial"on the menu and how the game only shows a few commands on the start and gives more and more later. Nice variety of enemies also.
It made me want to see how this game would e if it had even more things on screen lol.
Well, the game design is nailed.
However I feel like the way the game looks before playing it does not give it justice, possibly affecting the number of people that will play your game(?)
But well, it was fun. Thanks for this!
Good Game!
Way better than anything I could have made. Overall I think its a great game for the time that you had. The theme not quite sure I just saw it as a normal typing game but it was really fun. Good luck with the jam!
Incredible! Very well polished and SUPER fun to play!
Great game and execution on the concept! Definitely a good entry to the jam!
https://itch.io/jam/gmtk-2018/rate/298998
One of the best entries I have played. A solid good game and good luck. Hope you have fun playing my entry too. Have a good one :)
Really good concept with a really good execution! Amazing
Great concept, well implemented! Could have done with a way to speed up the earlier bits after you die so you can get back into the new keywords.
Thanks for the feedback! Yeah, I think that's a good suggestion.
Really good concept and fun game, great job