Really neat concept. The execution is pretty decent, but it felt kind of opaque to me at first. The explanation of hacking doesn't really give enough detail that I understood what I was doing at first. I kept trying to go up to the turrets to hack them, which just resulted in me dying a bunch.
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Who needs a gun...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #378 | 3.135 | 3.135 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for playing and the feedback! Yeah I can see that, I originally had "Left click to shoot turrets" but wanted to make it themed a bit more to match the story, so changed it to "Left click to hack turrets". Definitely needs a bit of tweaking. Think it probably needs more feedback on dying, cause feel like some people might die and not realise why.
I see what you were going for and I like the puzzle behind it and how you have to position yourself in harms way to then use the enemy's attack against them and for a brief moment it looks like a shooter but it is easy to forget it is a shooter. Still, pretty cool prototype. Nicely done
Very good work. Excellent gameplay. With a few improvements it will be highly addictive.
Well Done, the concept is interesting and I had a good time playing it. On a side note, I think the game would benefit from some feedbacks when the turrets are hacked. You maybe went a bit too far with the post process, the grain was a bit too strong for my eyes. Nice entry!
Thank you! Yeah, more feedback is always good, definitely would want feedback (especially audio, seeing as there isn't any audio as far) with every interaction between objects.
Ahah yeah, just for this demo I learnt on the side of more grain because it's shorter but recognise that over long period would become irritating. Wouldn't be too hard to have options for all post processing features available in the future so people can tweak how they want!
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