Pretty sprite work, but I had a hard time seeing the connection to the theme and the combat is hard as nails! Make that a little more forgiving (maybe with a good way to block) and you'd have a good start to a game.
thmeethtudios
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A maze game without sight, I dig it! Constraints of a 48h game jam aside, this is a neat concept and definitely has potential to roll into a game once there are some other mechanics at play. Maybe add a time limit, game over on wall hits and sonar as an expendable (rechargeable?) resource. That way there is incentive to try and go without sonar to beat the time but a repercussion for not using it. Cool cool cool.
This mechanic is genius, as it makes you think about both how your character will move to get to the orange bit and what will commence afterward with the green one. I like this a lot, but a couple of intro levels showing you how to manipulate the block before diving into the deep stuff would be helpful. This is probably the best game I have run across reviewing yet.
There's definitely a good idea here, just need to polish and give incentive to the player to do some different things. I found i could just sit in the starting location facing right and the game pretty much played itself, even when the teleporting guys came in. Give this some more love and you'd have a fun game on your hands though.
Neat idea, trying to get the "player" to try and react to the bugs so you don't control them directly. It's so darn hard to get them to do what you want! I got stuck on the third level, trying to jump through the waterfall from the top platform going right. Is there some effect the water has on Emily?